Hi, I'm a guy. I quite fancy avocado.

Comment History
Nooke
Nooke - - 28 comments @ Terminal 7

Glad you like it :)

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

Ready for a super late reply? Here goes.

1) The stealth system as a whole in T7 was primarily comprised by manually placed trigger brushes in shadowed areas, which would activate/deactivate on entering/leaving a logic_timer, repeatedly flashing the game_text ("hidden") which you see in the level.

Those areas were also covered by a brush with the block_los material (forgot the exact name of it) so that NPCs could not see through the brush and therefore couldn't see you, which gives them the actual functionality of being NPC blindspots. Funnily enough, each enemy in the second level has a block_los func_bruch parented to them which blocks their left, right and back visibility respectively. You can essentially sneak 20 decimeters behind them without issue.

2) Akin to this, a majority of the unfamiliar problems in the engine were solved by work-arounds and code-less 'hacky' solutions. For instance, to make the platforming level (#5) somewhat playable, you're not actually standing on a moving platform (which messes up jumping significantly) but rather, everything else moves. The ground, the trees and the sky (even the water I think) was compiled into a model using Propper, which would move and loop on its own in the skybox, giving the illusion of forward movement.

To put it shortly, my approach was generally to prototype, study the Source SDK docs and go with whatever worked. Usually in less than ideal ways.

I highly encourage you to decompile the maps within T7 if you're still interested three months later of how things function.

Sorry for my anciently old reply and thank you for your comment.

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

Nope, not at all.

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Nooke
Nooke - - 28 comments @ Terminal 7

You require HL2 to run this. Terminal 7 will never work properly when dropped into G-Mod.

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

Have you installed both HL2 and Source SDK Base 2013 Singleplayer and opted the latter into the "upcoming-" beta (via its properties menu), and launched both at least once? These are the requirements as stated in the readme.txt. Sorry for the delayed answer.

Good karma+3 votes
Nooke
Nooke - - 28 comments @ Terminal 7

It sounds to me like it's something to do with the complexity of the mods that don't work. As in, I doubt either PTSD or Random Quest have custom compiled .dll's in their mod's bin folder (which T7 does, and for sure GE:S and NH2 has as well). Which would lead me to believe that the problem stems in your copy of SDK 2013 SP or any other such SP base, or anything else that relates to the handling of said .dll's.

Have you opted HL2 out of beta (T7 doesn't require it and I'm not sure what beta it is even) and launched it at least once? I.e. does HL2 vanilla run? I'm 99% sure that HL2 (and source games overall) does some content and resource loading behind the scenes when it's first launched, which is required for mods using that content to function correctly.

Other than that, it could very well be because you're running Windows 10. A few other people in here has had problems running this because they're on macs. I don't know why these problems exists, and I wish they didn't, but they do because Source.

Sorry, hope you find a solution eventually. If only for being able to play NH2, that mod's pretty damn good.

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Nooke

Late reply, but have you tried opting your Source SDK Singleplayer Base 2013 into the upcoming beta?

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Nooke
Nooke - - 28 comments @ Terminal 7

I sadly don't know what causes that nor how to fix it, and it sounds like a problem that's larger than t7. Although, I'm curious, which two mods worked out of the eight?

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

Did you follow the instructions in the readme? How did you install this?

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

I can't see why not, go ahead!

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

HL2 is required for this mod to work, sorry. Follow the readme.txt if you run into any problems.

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

This is a bug that I also encountered during development. Apparently, the sprite entity (specifically the one by the door at the start for some reason?) doesn't play well with the point_viewcontrol entity. It was fixed on my end by changing the sprite material during development into one that didn't crash for me, but it's very likely it might still cause a crash for others, and this is the first I've heard of that.

For now, I'd say, don't turn around. Which sounds really cheap, but if I knew what would fix it I would've done that long ago. This is not like the murderous sewer pipe which was a complete overlook on my part, this is a source related issue and not intentional in the slightest. Still, thank you for taking your time to report it and I'm glad you could enjoy the game despite its shortcomings.

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Nooke
Nooke - - 28 comments @ Terminal 7

Greatly!

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

The pipe bug should now be removed for good, as of version 1.3.1, making level 2 playable. But if anyone is still experiencing this problem, please tell me. Sorry for the delay.

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

Sadly, no.

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

Maybe. I'm very tempted but have no plans as of yet.

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Nooke
Nooke - - 28 comments @ Terminal 7

Sounds very odd. Have you tried launching both Source SDK 2013 and HL2 at least once?

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

Is now soon enough? Sorry for the delay; the pipe problem should now be fixed for good. Granted you haven't lost your interest, I hope you can enjoy the rest of T7.

Also, a reminder that the console is by default disabled. It can be enabled under options > keyboard > advanced > enable developer console. You can then assign a key for the console in the list of controls.

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

That sounds really odd. Does the T7 folder contain a gameinfo.txt? Did you search for it in your library under the name 'Terminal 7'?

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

Make sure your Source SDK Base 2013 Singleplayer is opted into the upcoming beta.

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

Nah, right click on your Source SDK Base 2013 in your tools list and chose properties. Then go into the betas tab, and there you can select the upcoming beta.

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

You need a program like winrar to extract its' contents, then follow the readme inside.

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Nooke
Nooke - - 28 comments @ Terminal 7

Common problem, easily fixed. Make sure your Source SDK Base 2013 Singleplayer is opted into the upcoming beta.

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Nooke
Nooke - - 28 comments @ Version 1.3.1

Make sure your Source SDK Base 2013 Singleplayer is opted into the upcoming beta, that should fix it!

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

Haven't heard of this before. I have no idea either, hope you figure it out. Can you launch HL2 and Source SDK Base 2013 Singleplayer just fine? Do other mods work? Maybe reinstall the modfiles, or worst-case scenario reinstall steam?

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

Oh god, is that still a bug? If it is, then yeah, use godmode. Sorry. I'll fix it soon enough.

Good karma+2 votes
Nooke
Nooke - - 28 comments @ Terminal 7

That's a common problem with an easy fix, which is also listed in the readme. Make sure you opt into the upcoming beta in your Source SDK 2013 Base Singleplayer tool. Have fun!

Good karma+1 vote
Nooke
Nooke - - 28 comments @ Terminal 7

What do you even mean? Have you read the notepad file itself?

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