This member has provided no bio about themself...

Comment History
Noodlesmile
Noodlesmile - - 30 comments @ Anomaly's Name Update for Stalkers (ANUS) Revised

Having the same issue! Only using FVM, Nosorog Overhaul and PS6 Overhaul.

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Gunslinger PP-19 Bizon

Awesome, thank you so much for putting all of these here, much appreciated. I'm looking forward to seeing all the vanilla anomaly weapons replaced!

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Headgear Animations v0.9.2

Btw bratan, please do not feel any stress developing this addon. Take your time. You have no obligation to your fellow stalkers here so just work on it for you, not us. Just wanna throw that out there. This addon has a lot of potential imo and would love to see what it becomes in the end!

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Headgear Animations v0.9.2

I have a suggestion bro!

When you have a helmet equipped and you choose to drop it (when it is equipped) the animation to unequip the helmet plays first AND THEN the helmet is dropped.

I'm thinking immersion here and that it could maybe be possible to do?

Thanks for your hard work bratan, we all appreciate it!

Good karma+3 votes
Noodlesmile
Noodlesmile - - 30 comments @ Headgear Animations v0.9.2

Damn son, looks great. This will forever be a mod in all of my future modlists! Great work and thank you chuvak!

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Headgear Animations v0.9.2

Awesome, looking forward to it! Thank you for your hard work bratan.

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Headgear Animations v0.9.2

Hey! Awesome work dude, this is something most of us have been missing in the game I think, thank you for working on this!

I am experiencing an issue though (I think?). When I have a helmet equipped and switch to another one in the inventory, the animation to unequip the helmt I have on plays but there is no animation that plays for the helmet that I am switching to afterwards, is this a problem/bug or intentional or something can't be fixed?

I'm only using FDDA and have tried with the item swap options on and off with no difference in this case.

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ [DLTX] Enhanced Portraits Addon [Monolith]

This looks great, I've been looking for something that looks like it could be vanilla, godspeed brother!

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Alternative Bloodsuckers

Wow, what kind of hobo's are you seeing bro? Take your pills please.

Good karma+3 votes
Noodlesmile
Noodlesmile - - 30 comments @ Alternative Bloodsuckers

Beautiful! Good job!

Good karma+4 votes
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Download and install the modded exe's from themrdemonized github instead. Works for me this way.

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Bro, I am refreshing this page like 5-6 times a day in hope of seeing that you have updated the addon, really freakin' excited for what you have in store for the community.

Thank you for your work, you have truly outdone yourself with this modification. :)

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hey!

I have been using your addon including Enhanced Shaders & Color Grading and Beefs NVGs and their compatibility patches. I installed your modified executables aswell. I have not used any other addons.

The game runs but as soon as I start a new game or load a game the game crashes without any log being made or any error showing up. I have tried installing these addons in different ways and even tried verifying Anomaly files, deleting shader cache and reinstalling both Anomaly and MO2 completely. It still doesn't want to work.

What am I doing wrong?

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Alternative Boars

This is completely amazing, good work!

Are you planning to rework the entirety of mutants in the game?

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Noodlesmile's Better Controller Tinnitus

Awesome, thank you for your kind words, I appreciate it!

Good karma+3 votes
Noodlesmile
Noodlesmile - - 30 comments @ Noodlesmile's PDA Sound Rework

Done, updated with options to either remove NPC perimeter sound or replace with new custom sound, just reinstall. Enjoy!

Good karma+3 votes
Noodlesmile
Noodlesmile - - 30 comments @ Noodlesmile's PDA Sound Rework

Good idea, I'm no coder but I'll look into it!

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Noodlesmile's PDA Sound Rework

Happy to hear you like it, enjoy!

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Atmospherics | ANOMALY - GAMMA - EFP

Hey, have you removed the Shaders Pack for the Anomaly version?

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Happy to hear it! I'm looking forward to it. :)

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Aaah, wow I totally missed that. Your mod worked fine before without the execs. included in your archive. Thank you, it works perfectly now!

Any plans to have bushes be interactive in the same way? Could be an "improvement" to combat as well so that we can see the NPC's hiding and moving around better, don't know hehe..

Also, is there any way to increase the intensity of the grass interaction/movement? To make it move even more than it does now?

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Yes, I have the latest DLTX execs. installed according to the Github. Thanks for replying so fast.

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

The interactive grass doesn't seem to be working for me no matter what I do. Maybe it is due to my load order but nothing is overwriting your interactive grass scripts/configs. This is the load order for my shaders and weather. ->

1. Shader Driven 2D Scopes
2. Beef's NVGs
3. Atmospherics - Shader Pack
4. Enhanced Shaders & Color Grading
5. Screen Space Shader v15 (This mod)
6. Dynamic Tonemap Extended
7. Atmospherics
8. SSDO to HBAO
9. Persistent Weather
10. Masks and Reflections

I am using a custom grass and trees texture replacer mod, could that be the case? It doesn't overwrite anything related to grass in your mod though so I don't really see how it could be an issue, then again I'm not an experienced modder lol.

I have disabled everything except for SSS and it still doesn't work so I'm out of ideas. :D

Thank you for this mod either way bro, this is truly amazing work. Can't play without the enhanced graphics!

Edit. -> I of course always delete shaders with every change as well.

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ [1.5.2] Configurable Item Cost Modifiers (ICM) (UPDATE 1)

This is simply godly. So much potential. Good job!

Is there a way to possibly tie trading item prices to item conditions? This would further incentivize repairing/crafting, which I love doing but I would still like to use our fellow traders.

I use Grok's trader item condition randomizer so it would pair perfectly if it would be possible!

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ [1.2.0] Craft and Repair Overhaul for 1.5.1

I second this. Grokitach I use the condition randomizer from your addon but would also like the prices to match the conditions. Is there any way to go about doing this?

I have no experience coding so I have no idea how to attach your code to trader prices, any ideas?

Fully understandable if you don't have the time though, as you have GAMMA to work on. :)

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Anomaly Popup Messages (APM) (UPDATE 2)

Awesome mod!

Is there any way to disable the vanilla item pick up messages that come up bottom of the screen? Would be great so that the only item info that is displayed is from your mod and not simultaneously the vanilla way.

Good karma+2 votes
Noodlesmile
Noodlesmile - - 30 comments @ Umbrellord's HD Mutant Models (Update 3 - 15/02/22)

Awesome! Keep it up. Were the models created/altered/re-sculpted in Blender by any chance?

Good karma+1 vote
Noodlesmile
Noodlesmile - - 30 comments @ Umbrellord's HD Mutant Models (Update 3 - 15/02/22)

Great work @Umbrellord, you are inspiring me to get into modeling as well!

If you have time, can you add screenshots of each newly added model you are doing so we can see what we are potentially adding to our games? Thank you!

Good karma+2 votes