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For non-IndieDB members, I (UnTaken Studios' Team Manager) have provided alternate download links through Yandex Disk here for anyone interested in the game (both PC and Mac releases): Yadi.sk
Indeed, we never really had any closure on it, it just kinda petered out.
Mate, takes me back to the days when I used to do so much BF1942 modding, particularly DC modding stuff, and the days when we were all together working on getting GF mod out. Those were great times.
Grenade Launcher Attachment in this case.
Brilliant one mates. Been in dire need of a new hunter since Johnny slashed the tires on the old one over 10 years ago.
Can confirm the new patch has fixed the US Reinforcement Pads, and I haven't come across any other bugs as of yet.
USA-captured Reinforcement Pads don't drop any units off now.
I believe those are left over from the original C&C Generals video game, in their original ingame scales.
That or make a copy of your Zero Hour install elsewhere, clean of any other mod content, and then install A Global Crisis into that clean Zero Hour folder. That's how I can run up to a dozen different Zero Hour mods including AGC.
But can we blow them up?
For what it's worth, both Mikasa and Musashi were the names of Japanese battleships, one being a pre-dreadnought from the turn of the 20th century, the other was the sister ship of the largest battleship ever built, the Yamato, from the Second World War.
I think the reason why he says it reminds him of the S-300 is because the general appearance for both vehicles is that of a large multi-wheeled truck carrying a missile box on the back that has to elevate into its firing position.
Having looked at the file, these were the changes I found going through them briefly: many unit descriptions were modified, the damage was upped on the Sneak Attack when it is deployed, the Technical gun rate of fire increased, some weapon damage bonuses on the Overlord were removed, build time for the GLA worker increased, decreased most other GLA build times, made the Palace stronger, GLA vehicles faster, increased build time of the Chinese Bunker, increased the speed of all the missiles, plus a ton of vehicles armour and health buffs and nerfs all over the board.
I do not envy the guy who has to paint that on in the shipyard.
This looks exactly like a Halo game. Loving it.
Gentlemen, it’s now quite apparent that the GLA are not only fighting this war on the cheap, but they’re also not taking it seriously.
Liking the new skybox and building textures.
The only issue I have though is that it's mentioned that Zhukov was a Brigadier General at the time Suvorov came to power, but Russia doesn't have a Brigadier General rank, they skip straight from Colonel to Major General.
Apart from that, another excellent piece of back story.
The US Armed Forces' M88s are expected to be around for another 20 years, so it would be the most likely choice for the recovery vehicle.
As for the MRAP Recovery Vehicle, at most it would be able to recover a Stryker APC, but it doesn't have the lift capabilities for an M2 Bradley IFV, let alone an M1 Abrams MBT.
Mainly individual conflicts in the Middle East and South America (at this stage).
If you're really interested in a Halo C&C3 mod, there already is one, it's called Elysian Fields.
Definitely the one on the right.
The bots will work on any map. I've tested it on most of the maps that didn't have (MW Mod) after them as well as some some custom maps I have, and they all worked perfectly with the MW mod content.
A toast to another decade and million members! Keep up the awesome work guys.
Yes, they didn't give them 120mm cannons until the M1A1 went into production in 1985, this would've been one of the test models from 1978/9.
Apparently, they're mercenaries
Co-op. Punkbuster can't be disabled as far as I know, and it is impossible to freeze the ticket count, though one can have a server set with up to 10,000 tickets, which will give you a game that'll last for an afternoon or morning.
No, it is the German-made Roland, read the description.