now that sounds very familiar coming from you.
now that sounds very familiar coming from you.
Hey mate, i've got really interested in using your addon but its safe to say that it bricked up my entire save, what i found in .log file this crash is related towards "PDA" that spawns in corspes of dead enemies, each time it spawns in a body and you proceed to check what's inside you get this crash.
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
2 : [Lua] ... - anomaly/bin/..\gamedata\scripts\ui_pda_npc_tab.script(297) : get_enemy
LUA error: ... - anomaly/bin/..\gamedata\scripts\ui_pda_npc_tab.script:297: bad argument #1 to 'pairs' (table expected, got nil)
Check log for details
stack trace:
If you manage to fix this in your addon, or help me remove this script that is still in my game i would gladly thank you, because for now i will have to suffer with crashes while playing on my save.
Expression : <no expression>
Function : CModelPool::Instance_Load
File : D:\a\xray-monolith\xray-monolith\src\Layers\xrRender\ModelPool.cpp
Line : 120
Description : fatal error
Arguments : Can't find model file 'actors\stalker_dolg\stalker_do_balon_4.ogf'.
After reading comments, finding this cursed file (took a long while for me) i do not recommend this addon for anyone, author should edit his .xml file, release updated & working version.
Don't use this addon.
wouldn't it be better, if this addon wasn't a replacable character but standalone one? like Anna from duty expansion.
anyone out here willing to make white nails version?
everything works, for anyone wondering & having similar issue, i enabled blindside reanimation first, then PPP (with patches in it) then mp412 reanim addon.
thanks, i enabled MP412 reanim after PPP and it works so i won't get no more crashes to it.
For the Fort-12 yes i use blindside's reanimation, i'll try to install your patch to see if it work's properly now.
Expression : m_Motions.size()
Function : CKinematicsAnimated::Load
File : ..\xrRender\SkeletonAnimated.cpp
Line : 857
section 'wpn_mp412_hud'
model 'anomaly_weapons\wpn_mp412\wpn_mp412_hud'
stack trace:
also, some of the weapons UI are bugged, I'm using 4:3 screen resolution.
Plus fort 12 has bugged/broken animations.
Imgur.com
Missing icons :
Colt "M1911" Classic
Cz-75
FNX-45 Tactical
FNX-45 Tactical (Custom)
FNX-45 Tactical (Alternate)
Gsh-18
Gsh-18 (Custom)
MP-412 Rex
Ots-33 Pernach
+ 1 broken icon (en-larged) Russian Contract M1911
hey, just to let you know the HUD FOV is completely broken on 4:3 screen resolution, and also icons.
Hey, i tried to ask you once in anomaly discord for 4:3 Patch, which you said it's something you could get into, do you still consider making a 4:3 screen patch?
hey, would be there 4:3 screen patch for your weapon pack? tried to install BaS 4:3 patch on top of yours mopack but didn't work :peposadjuicebox:
pretty much yes, dltxed it as well.
some of the scope's didn't even appear in .ltx file to be enabled which was weird from what i've remember, i did this addon a while ago as well.
no idea, my friend.
my man, just saved me from buying a 16:9 monitor :KEK:
My man :yeahstalk: good job stalker.
NLTP_JODYE
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