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Update #3

Munghard Blog

Update #3

Xp system

Hello, In this update i have added an experience system, you get experience from most things you do and extra from perfect clears etc.

leveling up fills your Hp, clears all cooldowns and gives a 10% increase to the base stats.


Enemy movement


I've changed how enemies move in the world, they now have a distance check to the player to see if they are close enough to start chasing, this makes for a more dynamic round and stops enemies from clumping up too much.

Aiming

Added a new sight system which makes aiming a little more difficult. It also shows when you can fire again.

Added a turn rate mechanic which gives the player character some weight when rotating.

To be able to affect the turn rate a new mod/powerup was created that increases turn rate.

A new enemy type has been created

The grasshopper

The grasshopper has a movement pattern that charges towards the player and then stops.

grasshoppers will be joining stages 10-20.

Elites

Elites has been added to the game. They are bigger than normal enemies and have twice the health but also gives twice the amount of apples, all enemies can be elites, including spawners who spawn elites. Elites have a yellow healthbar and a pinkish tone.

Damage visuals

Added visual que for health status on all creatures

UI

Added additional information to the deathscreen.

Some bug fixes and ui typos, scaled some ui elements for better readability.

Sprites

Added visual elements to some of the abilities to see when they are active.

A new animation and sprite for the baby spider, and the spitbug was created and added.

Audio

A simple boss music tune was added to boss fights.


-Munghard

Update #2

Munghard Blog

Update #2

Added mods/powerups: octoshot, tempest, bomb, penetration up, thorns.

Octoshot:

shoots 8 projectiles in a circle around player, cooldown 20s

Tempest:

creates a tempest that sucks enemies in, cooldown 20s

Bomb:

spawns a bomb that deals damage in a radius based on distance to the targets, cooldown 60s

Thorns:

Damages enemies on collide health x 2 , cooldown 10s


New enemies:

Ant colony, beehive, spider hole. These are "enemy spawners" you wanna take out first to avoid getting overrun.

Numerous graphical upgrades like shadows on the background sprites, redrawn sprites, and new postprocess effects.

New animations for some enemies and other assets. Many balancing adjustments. New textures for the ground.+ additional changes and additions.