Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Grimy restroom - 14,1k tris
Created with Maya, Photoshop, xNormal, Crazybump and rendered in the Marmoset engine.
Another piece I made for my portfolio a few months ago...
your skill definitely shows, but if I walked into a bathroom that was this mistreated, i would expect to see more disarray than some scribbling on the walls. Either the graffitti is overdone, or there just isn't enough sign of physical abuse. Perhaps toilet paper spread throughout the floors of the stalls, a broken stall door. just little touches will do a lot.
Yea I know what you mean. The plan was to add a lot of litter to the floor and such, but I was working under a deadline and at the end of the project I simply didn't have time enough to create my own litter decals - and finding just that (or proper references you can modify) on the net is quite hard. So I simply skipped that part.