Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Cryo chamber - 5k tris
Created with Maya, Photoshop, xNormal, Crazybump and rendered in the Marmoset engine. There are lots of things that I could've done better, but I'm not going into detail on that ;) I'm quite happy with how the hologram turned out though.
I made this one for my portfolio a few months ago as a part of my education at Playground Squad, Falun, Sweden.
Love this!
Great design - shape is excellent, gas cannister is a nice touch along with the floating screen.