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Comment History
niebelungstorm
niebelungstorm - - 7 comments @ Tiberium Future 1.03

Where to see changes?
Installed mod, picture ingame says "Tiberium Future", started Skirmish - normal game.

Good karma+1 vote
niebelungstorm
niebelungstorm - - 7 comments @ Firestorm 1.7

1 small issue: there is no resource-giving structure for NOD, as well as bottomless storage for tiberium. For SCRIN we have growth thing, which also gives resources, for GDI - large bottomless storage, which gives resources. Perhaps, Nod should build Tiberium Spike or round Silo (neutral resource-giving structure). This will be very conceptual: NOD had "invented" (looks like Kane is compradore of Scrin -or- cracked UFO tech) harvesting and usage tech in the past.

Good karma+1 vote
niebelungstorm
niebelungstorm - - 7 comments @ Firestorm 1.7

Awesome skirmish mod! One of 2 the best. 2nd is TiberiumEssence.
Many types of units, large armies, BIG GUNS! "I LOVE BIG GUNS!!!"

Good karma+1 vote
niebelungstorm
niebelungstorm - - 7 comments @ C&C3; Tacitus Revolution 0.58 Beta

Does not work almost at all.
System: core i9-11900, RAM: 64 Gb, Radeon RX580, 8Gb
Version of C&CTW;: 1.9 standalone, neither Steam nor Origin. All mods launches good, except this.
core\1.0 folder and config:
If with ArtKW and without WBData_1.1 - game starts and in Skirmish I see some new maps.
If with both ArtKW and WBData_1.1 - game starts and in Skirmish I see empty maps list.

mods folder and config in proper userdata place:
add-big TacitusA_0.58_Streams.big
add-big TacitusA_0.58_Misc.big
add-big TacitusAptUI_0.4.big

Resolution 1280x720, ultrahigh. Game launches, logo is shown, skirmish starts OK then, when try to place something built, game starts to flicker and does not allow to do anything, so i must kill it with task manager.
Resolution 1920x1080, ultrahigh. Starts to flicker when map loads. That's all

without add-big TacitusAptUI_0.4.big the same behavior.

Perhaps, manual lacks of some valuable things about graphic mode, or smth? Or maybe, graphical assets bound too tightly to specific hardware or tech, e.g. GeForce RTX?

Good karma+1 vote
niebelungstorm
niebelungstorm - - 7 comments @ Tib sec 17 3

Game stucks at beginning: reclamation rig does nothing. It has 2 unpack buttons: as refinery and as expander. If pressed refinery mode button, it shows progress bar then does nothing. No tiberium is harvested. So, useless mod.

Good karma+1 vote
niebelungstorm
niebelungstorm - - 7 comments @ Tiberium Wars Advanced 1.8 (Beta 9) [Hotfix]

Feels not very good.
* Cash-generating structure must be unique, otherwise it is OP. Maybe, let's superweapon give cash? (GDI send cash from bank via sat uplink, NOD's prayers give cash in Temple).
* Hammerhead has white square over it, unusable.

All other things look interesting. Played only 1 skirmish as GDI vs NOD, captured them, developed all possible tech for both.

Good karma+1 vote
niebelungstorm
niebelungstorm - - 7 comments @ Tiberium Model

Hello! I want to change Tiberium Growth speed for your mod, 'cause Sarajevo is even harder, then in vanilla 1.9, perhaps. But it is designed for better income and faster "arcade battling" play as it was in DVD version (As I remember, it was 1.01 or 1.02 from the box and I then upgraded it to 1.05 and it played BETTER, then modern 1.09).
===
So, i downloaded this assets, created and compiled mod. Now it plays as separate mod perfectly: Tiberium is plant-looking and grows as I changed it, -BUT- if load with Tiberium Essence, game does not start at all. Tried both ways of chainloading mods:
add-big TiberiumEssence.big
add-big mymod.big
-or-
add-big TiberiumEssence.big
add-config mymod.skudef

(also, tried to increase tiberium growth speed with original files - the same result: as standalone mod, works properly, as chainloaded after your mod, crashes)

In both ways of loading, game launcher silently closes and producing the same error in Windows\Application log:
Faulting application name: cnc3game.dat, version: 1.9.2801.21826, time stamp: 0x4703e7ab
Faulting module name: MSVCR80.dll, version: 8.0.50727.9672, time stamp: 0x5db2b1b8
Exception code: 0xc000000d
Fault offset: 0x00014584
Faulting process id: 0x7e50
(timestamp and path)
Faulting module path: C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9672_none_d08f9da24428a513\MSVCR80.dll
Report Id: 5f8fbbec-2623-480f-a000-267a1bc74bbe

So, how to determine, what with what clashes in mine and yours assets?

Good karma+1 vote