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Nekrokant
Nekrokant - - 117 comments @ Kompendium

There is one right at the beginning of the page and the same one in the install instructions.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Rowans Rebalanced Alife Profiles & Ranks v1.0.2

ERROR: CGameObject:net_spawn() Object with ID already exists! ID=22279 self=snork_weak322279 other=snork_weak322279
! Failed to spawn entity 'snork_weak3'
ERROR: CGameObject:net_spawn() Object with ID already exists! ID=22280 self=zombie_weak22280 other=zombie_weak22280

gamedata\configs\misc\offline_combat_simulator.ltx seems to cause this.

Any clue?


EDIT: Nvm. Seems to be 'squad_descr_default_mutants'.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Nekrokant

New version 1.51 out.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ [DLTX REQUIRED] M134 Minigun

Minigun is always appreciated.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Card game "21 points"

Please make a proper description. Is this a card game or what?

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ [1.5 DLTX compatible] Surviving Grounds

So its an Addonpack?

Good karma+2 votes
Nekrokant
Nekrokant - - 117 comments @ EXPEDITION 2.3 Graphics & Gameplay Overhaul

Looks good and promising. Will wait for it until the download situation is cleared and the biggest bugs are eliminated. Keep up the work, mate!

Good karma0 votes
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Everything on Discord. I dont answer here anymore because on some point it gots confusing.

Thank you.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

It's on Google Drive now.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Nekrokant

1.5 (Beta) available on Discord.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Added: Feb 9th, 2021
Updated: Feb 15th, 2021
Today: 21.2.21

lol

EDIT: Im aware of the latest bugs and suggestions, but dont expect updates every 1 or 2 days please.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

There will be changes, everything is possible as long as it adds more immersion to the Anomaly mod. The addons you named are likely to join this pack when they are fitting in and 100% functional with other addons.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

You need a google account.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

You have to add mag to loadout by right-clicking it if you playing with experimental.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

I got HUD FOV on 0.45 (standard) and there is no problem.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Works now.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Probably there is an Addon which only supports english description for some things. Sorry dude.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Should be, but it will only translate the parts of vanilla anomaly.

Good karma+2 votes
Nekrokant
Nekrokant - - 117 comments @ Kompendium

1.4 online. Discord link is now permanent.

Good karma+2 votes
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Dammit ... ModDB don't upload my file because I DONT KNOW!
And on One Drive my limit isn't reached, but it doesn't work because its reached .... swtf.

Gimme time to manage this s**t please.

Good karma+6 votes
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Links working again.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

All Informations you need are in the description.
If you got questions, bug reports, ideas, polls voting etc. then use discord please. Link in the description under the index.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Discus, report Bugs, polls etc. at Discord please. It's more simple than scroll through ~200 comments.

Discord.gg

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Seems not bad. I'll think about it.

Good karma+2 votes
Nekrokant
Nekrokant - - 117 comments @ Kompendium

In 1.31 the Icon Mods are re-integrated. Should be much easier now to see the difference between Ammo and adds more information to other usable items, kits and so on.

You can refill your mags, add to loadout with right-clicking on it and use it via 'R' like the guest mentioned. Still, the display when you refill your mag isn't accurate on some mags right now. Means it loads, but you see only that it fill to f.e. 2 cartridges. Get out of Inventory and open it again will now display the correct status (green bar) on the mag. Also you can hear how you load your mag and when this ends it is full.

EDIT: When you move while you refill your magazine it makes you stop.

Good karma+2 votes
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Yes, I consider to integrate Dynamic Mutants, but not the Nocturnal version (you can enable it though via dyn. Mutants) and not the Dynamic Objects.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

Not safe, because it isn't the only Anomaly Magazines Comp. patch in this addonpack. There is also one for BaS+ Anom. Magazines.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments

That are exactly the only two questions I have too.

Good karma+1 vote
Nekrokant
Nekrokant - - 117 comments @ Kompendium

It has to do with a Compatibility Patch between Dialogue Expanded and Anomaly Magazines. I'm thinking about completly removing Anomaly Magazines in future updates, but this will mean that you have to start a new game as fas as I can say. A poll where you guys can vote for certain mods would be useful.

Good karma+2 votes