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Comment History
Naidrox
Naidrox - - 9 comments @ Torment & Torture : Classic Episode 1

What are the differences between this and The Ultimate Torment and Torture?

Good karma+1 vote
Naidrox
Naidrox - - 9 comments @ After Doom

Hi, I've just found this mod because of the recent update. Haven't beat any of the levels yet but so far they look really cool, I'm very impressed.

I was just wondering, what have you changed in this update? I can't seem to find any information about that. Also I've noticed that videos on your youtube from this mod went private, is something not right?

Good karma+2 votes
Naidrox
Naidrox - - 9 comments @ Matt's Addons for Wad-Smooshed Doom Classic Complete

Hey, I have a couple questions just to make sure I'm getting everything right. Most importantly, I'd like to make sure that all the info in the txt is up-to-date.

I'm a little bit confused about the mention of skymarshall's wadsmoosh. It's first stated that this is based on that, later that it's no longer used, but then it shows up again in the PWAD load order. So... should I be using it in the end? If not, are there any other mods in the .txt that I should consider not using?

EDIT: Also, what is the Bronze Edition?

Good karma+1 vote
Naidrox
Naidrox - - 9 comments @ Relighting

I've found this mod a few days ago and have been loving what it does so far!
I have a slight issue though, not sure if it has been reported before - on some skyboxes there's a white line going through the top section of them whenever I have the mod loaded. It's probably the easiest to see in MAP21 of Doom 2. Is this a known issue? If so, is there a settings tweak that gets rid of it/are you working on a fix?

Good karma+1 vote
Naidrox
Naidrox - - 9 comments @ Universal Map Enhancements

Wow, great work!

I'm really enjoying this so far, though I'm wondering - do you have by any chance a list of all the features that are being altered? (Specifically for the gold version, as I've found the beta one to be extremely laggy with my current mod setup.)

Basically, I'm planning to try tinkering with the mod a bit myself and editing out the features I don't like - like the brutal deathmatch option in episode select or E1 nighttime skybox, for example - and a list I could reference would be extremely helpful.

Good karma+1 vote
Naidrox
Naidrox - - 9 comments @ CatsVisor HUD 1.10.3

I'm having trouble getting it to work with 16:9 resolutions. The HUD doesn't match the left and right sides of the screen properly.

Good karma+1 vote
Naidrox
Naidrox - - 9 comments @ The Code-Based Visual FX Suite for GZDoom (aka CodeFX)

Hey, this mod looks pretty awesome! I was wondering, will it work with the Relighting mod by HeyDoomer and Project Brutality?

Edit: tried it out myself anyway. There's some minor clashing with relighting that's tolerable, PB is a whole different story though.
I'd love to see a patch at least for the first one

Good karma+1 vote
Naidrox
Naidrox - - 9 comments @ Better Draw Animations

Any chance we're going to get a version compatible with Brutal Doom v21 Enhanced Weapons Mutator v1.1?

Good karma+2 votes
Naidrox
Naidrox - - 9 comments @ BD21 XVME 1.3.1 brutal doom 21 monsters addon /// UPDATE #75_23.11.20

Hey, I love this addon. But could you, please, create some sort of changelog? You update it almost every day but I have no idea what's new.

Also, I'd suggest changing the names of two creatures:
- Super Demon to Harbinger. That's how a Cyberdemon with normal limbs was called in Wolfenstein RPG
- Pyro Demon to Baron of Flames. It just sounds better imo

And by the way, whenever I enter the Brutal Doom Weapon Testing map, all the monsters that were supposed to be friendly attack me instantly. Could you please fix this?

Good karma+1 vote