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Comments  (0 - 10 of 13)
Emanonevi
Emanonevi

Hey man do you have a discord?

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Jephawk
Jephawk

Very good job, thank you so much!!!!
from Jephawk

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Guest
Guest

Are you able to make a mod or script or file edit to turn on the enemy vehicle damage messages ? DMS disabled them in 2016.
It might be turned off by the .exe because no mod exists.
The Men of War series had the damage messages going for almost 7 years before and no player complained about them or wanted them removed.
In current version they only are on for your own side's vehicles.

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GameJoJo Creator
GameJoJo

Can be done, even more better, I will try to put animated message in it instead of just text.

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provostmp01
provostmp01

Hello sir,

would you be interested in creating models,skins, and animations. you will be paid for you work. if you are interested let me know?

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Guest
Guest

That would be very clever if you could make it happen.
Palin text or animated you could provide both options.
For those that prefer the traditional text message,
or for those that want to see something new or better maybe.

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GameJoJo Creator
GameJoJo




Ok.

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Guest
Guest

do you know how to break through vertices limit?That's annoying, so many models won't be imported.

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GameJoJo Creator
GameJoJo

Well you can downgrade them through other software or by latest version 3d max 2019.

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tanggongyi1995
tanggongyi1995

Hi there! Your tutorial on character model porting is super helpful. But I still got a problem about how to adjust models in Xnalara. Normally the model in Xnalara has different pose from the example model you posted. so adjusting the bones in xnalara to match the bones in 3dsmax is kind of abstract to me. Could you pls further explain how to this? Appreciate for your help.

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GameJoJo Creator
GameJoJo

Take the value of x axis and y axes of skeleton from 3d max to the common bones like arms, legs and head which both are same in xnalara and 3d max, as its not necessary that all bones match.

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