Video game developer with 10 years of experience. C# scripting,shaders, 3D design, game designing, story writting, level design and implementations,scene dressing, Technical 3D artist, vfx, owner of DevsGoingViral video game development company.

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DevsGoingViral
DevsGoingViral - - 2 comments @ Disposed

Hey guys thanks for peaking in. I am focused developing currently but i will come back in about week to sort out my pages here properly with proper layout and information's.

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DevsGoingViral
DevsGoingViral - - 2 comments @ Disposed - AAA blockbuster survival - free builds

Patreon page : Patreon.com

Some of the features of this single mecha asset from this video game are :

1. Can be customised from inside out and can be customised with different skins.

2. Is capable going over obstacles and terrains were many other of your vehicles will
simply fail.

3. Leg foot is capable of grabbing.

4. What you see on the picture is just one part of the spider/bottom part, so it has top part that can rotate and these are interchangeable and you can fit various rotating modules per your need.

5. Features pernament mechanical arm for heavy duty lifting and head of the arm is also interchangeable with various modules (wield, power and fuel transfer, drill operations, hand grab............).

6. Features a winch and related rope physics where it will be able to winch itself or other objects and vehicles out of trouble or fun.

7. Features huge flames that hurling from the exhaust toward up on the both side of the spider, small hint: some weird huge plants will like getting that heat and will reward back.

8. Features mechanical dynamic moving protection that can assemble itself to protect him from falling hazards.

9. This same mechanical protection when positioned properly will deflect the flames toward the ground which can be used as active defence or even attack against less capable lifeforms.

10. Spider has disc brakes x4 on the shaft that serve for stopping the V24 combustion engine monstrosity, these have all moving parts and will become red hot when used.

11. Since i am 10 years of skills of an video game developer and equally good 3D artist the quality of the visuals will be top end triple A. Since i am also great technical artist that means i can make amazing shaders to further boost the visuals and connect my code to the visuals which means for example that those previously mentioned brakes when they become red hot firstly it will look amazing and that heat will be transferred to the cooling fins that you can see on the front part of the spider on the top of the bonnet, so each time you brake this small detail of them becoming red hot will be visible.

12. All wiring and hoses will be present of course linking all parts together, and hoses on the legs will be completely physics enabled which means they will swing realistically with each procedural step that spider makes.

13. V24 engine is supercharged and flywheel and belt that powering that supercharger will peek outside of spider body i was thinking gonna look cool, anyway...

What i want to say is this will be cool to see but also gives me a chance of working on that sound when belt touches the iron where trapped air forms a bubble and explodes under the pressure which makes that winding unique loud noise. This noise will compliment the engine sounds so whole sound thing wise it gets more quality to it, and will compliment the fact of sheer power this mecha spider thing has. One more thing that is sort of funny is : some alien life forms will respond to that sounds, and particular timing of giving the gas and producing that sounds has a chance communicating on most basic language with such lifeform(it can save your life or kill you, depending on which pattern you decide to use, this is not main mechanics at all ,these kind of things for me are just tiny little detail).

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