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RSS Reviews
4

Legend Returns

Mod review

At this state I can't recommend the mod to anbody who's looking for seriously good mod. Why, because half of the time it's broken and the other half it's utter ****. Let me explain.
So I think I should start with the positives
+The idea the mod brings is actually pretty nice and through my playthrough I did actually felt like I was playing and old SHOC build.
+UI is kinda good but the scale of some icons should be changed a bit so that we don't have a pack of ammo stacked in one grid.
+New and reworked maps are also a welcome addition but again the problem is that they are unused and wasted. For instance imagine a holdout with a small group of survivors inside the factory against groups of zombies, instead it's just a empty area with few freedomers and zombies not there is literally almost no reason to go there.
+Ideas like infiltrating Duty as Sin and others are in my opinion the only bigger reason to try out the mod as of right now.

-Balance is completely horrendous and I mean like worst of MISERY bad. Getting a 500 Ru and a bottle of vodka for an artifact is which is hard as **** to get because anomalies will kill you completely instant (with that I'm actually fine) and hen get just 500 Ru for which you will maybe buy a bread is just bad balance. Some might say but MISERY does this too. No in MISERY there's a reliable source of income from hunting in this you can just
hope that you will get at least 3000 Ru for literallly killing leader of opposing faction. And don't get me started on those bullet sponges and stupid weapon stats.
-Art style is all over the ******* place. This is honestly too wide to descibe so you'll have to play the mod to see for yourself.
-As already pointed out in another review the sounds are just horseshit. Like sometimes it's so bad that that you will be thinking if you ain't playing one of those joke mods. Just. Just go and see for yourself.
-And my last and biggest problem this mod (at current state) is buggy mess. I've had zombies spawn literally meter away from me when I loaded the game or even better after few more loades of the same save poltergeist just appeared there too. Or that I couldn't use any item in my inventory because after double clicking it would just disappear.

Asof the translation I very appreciate that somebody even translates this even though half the time the translation was incomplete and all I got was tz_quest_title_0 when it was working it was really good.

To sum it up as of right now the only reason to play the mod is just out of curiosity but who knows that might change in the future.