I'm a an environment artist who started learning 3ds Max in 2007 on the job as an intern at a small military contractor. I picked it up quickly as I was eager to learn what I instantly loved. I was eventually brought on the job full time, but left 3 months later to study game design, with a concentration in environment art, at Scad. I now work part time as a classroom assistant at a community college where I'm currently helping with a game content creation class. // The tools I am proficient at are: 3ds Max, Maya [secondary], Photoshop,Zbrush, xNormal, and the UDK. // If you would like to see what I've been up to recently, my art blog is malsketch.tumblr.com // I am available for 3d modeling/texturing or any general environment art work :)

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