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Comment History
MvMoreno
MvMoreno - - 13 comments @ Graphic Enhancer -ENB Series

it would be realistic if the AI had their vision affected too. In this state, the AI has a enormous advantage over you, wich is unrealistic, since the dark, theoretically, would be applied to everyone, not just the player. Right now, it makes a night fight unplayable.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

Well, if you do have the "libs" and "scripts" folders inside "game" directory, then you've done all correctly and the mod should've worked. I really cannot help you beyond this point, I'm sorry. You should try to contact the mod author for this specific case.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

yes, the mod creates those folders, as all mods that implements new features to a game do, and they're essensial for the functionality of the mod. Normally only mods that replaces textures, meshes or whatever, doesn't create nothing, replacing some vanilla game files instead. But even so, this is not the case with State of Decay, since even these mods seen to create its own folders and files inside "game" folder.

Hope to be of help.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

Hi. First of all, you have to unzip the files in some directory you want, any will do just fine. Then, you select the features of the mod that you want to install and extract them at "game" folder that is inside the game directory. In my computer the path to install the mod is:

ProgramFiles(x86)\Steam\steamapps\common\State of Decay\Game.

Make sure to extract the zip files, of the features you selected , inside of "game" folder, otherwise the mod won't run.

Hope you understand my bad english.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

Hi. This feature is suppose to be just like that. For better explanation, when you enter in a critical condition, the zombies start to hit you on the ground. That said, your maximum health start to be drained by the zeds attacks until you have no health at all and die. If you press A and get up quickly, the zombies have no time to drain your maximum health, and so you have a full health bar again. If your health is drained, you'll lose the portion of it that was drained and get up with the amount that left, thus you'll have the status "hurt" and need to rest to recover you entire health again. If find that feature too easy, you could try the "FatalAttacksExtreme" that works almost the same way, except that when the zombies start draining your health, 1 bite is enough to completely drain you entire life, and so you have to be extremely cautions not to be bitten. Is almost, 1 bite 1 death.

I hope that you understand what i tried to say and I apologize if not the case. English is not my native language.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

Normally, using breakdown settings of the mod at least, those missions won't even appear, at least are not suppose to. But anyways, if they do, the recomendation is to refuse to do or simply ignore them, since with the "no specials" option of the mod seen to broke them. I don't know about the main story campaign, since i've not played it with the mod. Although, there is a version of the mod for it and propably will work just as it work with breakdown.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

Yes. You do have to start a new game, or, if you feel like you couldn't just throw away your current game, you could just leave the valey by fixing the rv, then the new valey would be just as a new game, except that you will have the heroes you brought from the previous level.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

As far as I noticed while playing with this feature, this goes only to the controlled character. So no, only you would die with one bite from the zeds. At least this is what happens in my gameplay.

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

Adeno, i'm having a weird issue that possibly may be related with the FatalAttacksExtreme option. I simply cannot be harmed by zombies in any way. They could grab the character, punch him or whatever, and I have no health loss from the attack. Altough it occurs only against zombies, cause the other kind of damage still harms the character, damage from falls for example, could kill me.

Good karma+2 votes
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T17 "More Friends"

this mod has already an option for that. Look for the "NoSpeacialZombies.zip" option of the mod inside your respective mode version of the game, breakdown or main campaign.

Good karma+3 votes
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T16 "Revival"

are you sure you are putting the files from the mod inside the game folder? and when i say game is the folder called "game" inside the state of decay directory. If this is right, have you double checked if the version of the mod you are using correspond with the game mode you are playing? playing Breakdown with the breakdown version files, or the main campaing with the campaign version files of the mod?

Good karma+1 vote
MvMoreno
MvMoreno - - 13 comments @ George Romero Mod T16 "Revival"

Great work, Adeno! The game is now so much enjoyable, thanks to you. Although the mod is great, i still see some space to improvements. If i may suggest some other features i would think about: 1) make zombies not allowed to climb walls, fences and such. 2) force cars to use Gas from the base stockpile. 3) make silencers more durable, yet more expensives to create, or make them permanent and retractable.

Just somme thoughts. If possible to do, would surely add to the immersion in the game.

Again, thanks for the nice work!

Good karma+1 vote