i tried upgrading the gsh-18 with th 3 round burst upgrade. it doesn't seem to work.
i tried upgrading the gsh-18 with th 3 round burst upgrade. it doesn't seem to work.
I like absolute nature, but damn is the fog annoying.
naturally, I can't see a damn thing while the enemies can snipe me like I was covered in neon.
that it seeps into buildings too is kind of a pain as well.
i turned it off in atmosfear options but it still appears from time to time.
i don't expect anything, I'm just wenting some frustration for being killed for the umpteenth time by mercs in the Zaton factory because of it
have you tried adding to Lt. Kirilov's script to add the 7.62x39mm and 7.62x51mm ammo to his selection
game crashes over and over when i get killed
FATAL ERROR
[error]Expression : res!=-1
[error]Function : get_rank
[error]File : D:\prog_repository\ sources\trunk\xrGame\ui\Restrictions.cpp
[error]Line : 34
[error]Description : cannot find rank for
[error]Arguments : wpn_ak105_pso
becoming "friend of duty" makes all freedom immediately hostile to me, with the exception of uncle Yar and only because I did his quest.
this can get a bit problematic because they shoot me in Yanov station.
AK-105 PSO and AK-104 Kobra have no upgrade tree, which is to say, when I bring them to Kardan, I get no options to upgrade.
the mn91.ltx has an ammo section 'ammo_7.62x54_clip' that crashes the game because it can't find anything like that.
the new stashes is a cool idea, but it kind of breaks some of the stashes, with some items dropping through the floor.
can one remove this?
For some reason the 3 military officers that you fight the monolith with when in the mission where you get the Gauss gun, bug out and won't go back to the base.
The RG-6 has the old, pathetic ballistics. How to give it the ballistics of the GP-25?
the M-14 world model is not the Reddot variant, but apparently one that has a large scope, which also means it has no textures.
Played around with the SR-3M and adjusted the crosshair for the 3D PSO.
here's for those who are interested (only for 16X9):
aim_hud_offset_pos_16x9 = -0.111700,0.036900,-0.157000
Perhaps a better upgrade scheme for the Saiga is that of the Protecta, rather than that for the Winchester 1300?
sticking to the old AS Val and VSS model, eh?
I'd like to recommend replacing them with the better ones in Shoker 2.0 in the next update.
did you holster your weapon?
when on the skadovsk, if your weapon is drawn, it doesn't recognize you as in cover.
PP-19 Bizon is a 9x18mm sub-machinegun.
There is a 9x19mm variant, but that has a 53 bullet magazine, not 64.
re-download. this happens when there is a high demand or an unstable internet connection.
Ah, The Thing main theme in the main menu. nice touch
will you be adding the dual sights (optics/irons) into 2.0?
also, will guns like the aks-74u still have a PSO option?
shoker weapons seem to have a very annoying feature where the sights are kind of floating about.
while i suppose that would be realistic, do you happen to know how I could remove this, or at least make it less dramatic?
so, why is it that in DX9 the scope reticule is shifted slightly to the right of the impact point?
Is there a way to use just absolute nature (by that I mean the improved foliage textures) without the rest of atmosfear?
also, is there a way to export that to Shoker 2.0?
can I ask what your plans are for the FN F-2000?
I'm playing with the 1.4 version and I'm noticing some issues.
First, the weight is incorrect. The version in the mod is the F-2000 S, which is 3.44 kg. the 4.6 kg is the weight of the variant with the integrated scope and grenade launcher.
Second, the model only has iron sights and doesn't accept a scope.
I'm noticing that none of the 7.62x51 weapons can attach a scope. is that something that you will address in 2.0?
can you make the magnifier an upgrade for the eotech variants like the scope for standard variants?
it only happened with the nonstandard models, which is to say, the ones with either a scope or the AS Val with the vertical grip.
The AKS-74U standard was ok, but with the Cobra it wasn't.
As for the ACOG, I meant make a variant of the AK-12 with a 3D ACOG and give it the function that allows switching between 1.6x and 4x zoom.
in lower zoom, the 3D ACOG makes for a pretty good sight a-la reflex scope, arguably better than most others because it's wide and the red aiming wedge is very visible and easy to put on target.
I tried it and liked it when I ported it over, only i didn't remember to give it variable zoom.
alright. in shoker they have done the scope system quite differently. The ACOG is interesting especially.
When I tried porting it over, i found it works great as a reddot-ish sight. I didn't try giving it a variable zoom though, because I forgot about it and had to delete it all.
What do you think of that possibility?
also, I remember when I tried to port Shoker over that some of the guns when I dropped them on the floor looked like a jumbled mess. Don't know if you've had to deal with that.
given the latest video, did you figure out Shoker's mod system or did you make multiple versions of the AK-12 7.62?
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