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mrvibrating
mrvibrating - - 2 comments @ Realistic Driving V, version 1.1

Brilliant.

After playing with this mod, you cannot go back - GTA V is utterly unplayable without it.

The stock handling just sucks all the fun out of the game - R* have crowned their masterpiece with a turd of a handling.cfg, and this, here, is the patch for that bug.

TL;DR

You NEED this mod. Install it NOW.

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For some more objective feedback; the motorcycles still feel horrible, with bizarre tyre squeal and lack of steering response - the closest thing i've experienced in real life was having to let almost all of the air out of both tyres in order to get home on really slippery snow. But even that wasn't as bad as some of the bikes here...

Eventually i'll have to get round to modding the bikes myself, but for now i've no interest in using them with the disorienting camera tilt when leaning. R* really dropped the ball on that one..

For cars though, this is the shiznit. Only downside is that the AI rely to a large extent on the lame R* physics, so with this mod enabled they'll overcook sharp turns when racing (a braking value of around 2 seems the best compromise between realism and AI racing ability, but there's no perfect fix unless the AI is improved).

Additionally i prefer a deformation multiplier of around 2, and around 9 for engine damage... but these are easy enough to tweak.

Another feature you may consider is limiting the car speeds as a function of power vs drag - so instead of hard-limiting the top speed to, say, 260 kmh, set that field to 999 (basically unlimited), and then tune the power and drag so that the 260 kmh limit emerges naturally.. then it'll also vary naturally with windspeed, gradient etc. - so you might hit 275 kmh downhill with the wind behind you, but only 250 kmh in the other direction, type stuff. I've tried this in previous GTA's with good results..

But enough inane suggestions; this mod is a must-have. You will honestly have no clue how disappointing the stock GTA V handling is until you've tried this fix.. it's a giddying delight to be finally DRIVING these fantastic cars instead of just mashing controller buttons.

Total props to Killatomate!

Good karma+1 vote
mrvibrating
mrvibrating - - 2 comments @ Realistic Driving V, version 1.0

Motorcycles shouldn't understeer!

I love the car physics but having ridden motorcycles professionally for over 20 years i can state categorically that bikes do not and cannot understeer.

Maybe on ice, a little, but it would result in an instant drop - if the front wheel loses lateral traction, the front end just drops away, and you're going for a slide.

Under any other circumstance, when you push or pull on the bars, the bike steers, no matter what. Bikes are "tracking vehicles" and this behaviour is not speed dependent. Cornering too fast and steep will most likely cause a loss of rear lateral traction, causing the bike to slip out from the rear end.

As much as i love the car physics, the bike mods are worse than the defaults. An option to keep the original bike handling - perhaps just with auto-braking nulled - would be preferable.

Or better yet, rework the bike physics to keep the steering responsive. Bikes can steer VERY sharply, at any speed, even when it's the last thing any sane person would try. There's nothing inherent to a bike's physics that prevents you steering or leaning too far...

Not sure how hard it would be to fix but the other thing ruining bikes in GTA V is the camera tilting the horizon when leaning - basically simulating the effects of a severe inner ear infection! Only the bike should lean, not the whole world...

Total respect for your efforts though!

Good karma+2 votes