Hi! Thanks for visiting! I am working on on a new project - a UT3 mod/mutator for the PS3 called ESACPE::PROTOCOL_ This project is important to me as I pursue my goals of one day having a career as a software engineer as a Gameplay Engineer and one day a Weapon Designer. And I want to prove it by making this gameplay mod. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ).

Report RSS week of 11/8/2008...

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i) Hey all!
I think I mentioned on my last blog that I'm pretty bad at this blogging thing. Sorry! Who has time to rant and rave everyday. I don't know who, but please forgive if I haven't checked in in a while. Well, between school and work and getting a second job, needless to say I have been busy. So scheduling is tight. The mod project is still underway. Our ideas and assets build more and more each day and despite some speedbumps we are still on target for the is mod because it is so important to us.

ii)So where we are at now...
Team wise spaeking, we are still doing fariily well. We had one guy drop out because he was relocated by his job and that hurt because he is one of our environemnt and objects artist and he was freaking good. But we have one more guy that is freaking really good as well, so I think we'll be ok. Then we had another guy who is doing engineering take another job, so it's a little harder to communicate with him. So people are moving around and it makes meeting harder each week. To compensate we've used tools like the Ventrilo server to try and talk each week and we stil have our monthly and hopefully soon bi-monthy face group meetings.

I myslef, I think I have been doing pretty good. I have studied 13 of the 18 planned tutorial lesons and have been practicing them in the engine and editor. I am still a little concerned their aren't a lot of tutorials out their on Unreal Scripting and engineering practices and tips, but I am fortunate because I have talked to some great people here on this site and online elswhere including Ambershee and HerbyG. So I'm not despairing yet. :)

iii)What's next?
A lot - Many of us our building spec worthy rigs computers so we can be better equipped at home for this project. I think everyone is really excited at the release of Gears of War 2 to see the ideas and, assets and innovations the engine offers and also we are still moving ahead as we look to keep our 2010 IGF deadline.

I plan to add more functionality to our site and continue practicing tutorials. I can't wait to save up enough money to build a new rig - I already got the tower! lol. Should be before the end of December.

I think sometime this week I will officially announce our mod here and I will introduce the members of the team.

ok. ttyl,

MrBCut

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