I'm supposed to be pretty frequent with these blog postings, but I am stretched thin, let me tell you! Then it doesn't help that Christmas is around the corner. Everyone in the way on the roads and in the mall, just slowing my commute time trying to get home. Please people , learn how to drive! lol.
Well if you observed the time of this posting, you'll notice that I'm up pretty damn late for a guy that has to be up at 6:30 a.m. But it's cool - I learned a lot tonight and it was definitely worth it. You know, I'll tell ya': those guys over there at Epic have things really figured out. I don't know if anyone else has noticed, but a lot of developers are coming out with their own engines ( LucasArts, DICE, Crytek, etc. ) not just for their games but for licensing too, and I think that's cool, but I really appreciate Epic really opening the indie development support of their engine to n00bs even like me. Thanks guys! You are helping me make some important steps as I continue my pursuit in the game industry.
So I was studying some info from their UDN site and it's has been the most resourceful of all info. Hey no offense to my ModDb community! lol You guys are great and you have really pointed me in the right direction and I really appreciate that. However, I'm going right to the source, so you can't fault me for that right? I learned a lot in regards to UE2 definition of mod support and really defining how to set up a mod project and using the -mod command line prompt in the Systems folder and how to set up your packages and configurations files so they are available in game. I even utilized our generic logo for the game through these settings and it was pretty cool!
I really appreciate their exampled and I hope I get a chance to share with you all soon!
Damn I 'm tired - I'll talke to you guys later! :)
MrBCut