Hi! Thanks for visiting! I am working on on a new project - a UT3 mod/mutator for the PS3 called ESACPE::PROTOCOL_ This project is important to me as I pursue my goals of one day having a career as a software engineer as a Gameplay Engineer and one day a Weapon Designer. And I want to prove it by making this gameplay mod. Currently, I'm working at Electronic Arts and have worked at other game companies like Sony, (so for all my EA and Sony friends or associates, drop me a line :) ).

Report RSS Janurary Iteration 6 blog

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WHAT I HAVE DONE:
I felt that there was some pretty good strides made, but I could have definitely done more, and actually needed to do more. It became apparent very dauntingly that I have made a very large map! Adding decorative and static meshes and geometry to the starting cell, hallways and cellblock 1 took some time! I will say in terms of the iteration 6 goal of finaling the level, while I did not complete the tast, I made good progress. I also learned about Skyboxes sand implemented a test one just to see. Also, I put it in a couple of basic emitters for steam and malfunctioning fan also. Last, the creation of the guard tower and the cell block large windows were important for the level as well.

WHAT I AM BLOCKED ON
Implementing Materials and Textures! As seen in the latest walk through I have none in yet. I studied textures and material and while I do feel I understand the material editor in the engine, I just can't wrap my head around making the right textures and materials and getting them to work. But over the past weekend I was presented with some great news. A colleague and friend from the old project is not only going to take on asset tasks in these areas, but he is also joining the project! I couldn't be happier! Now there are two of us! And thankfully he is the more artistic one (sup Albert! J )

WHAT I AM DOING NEXT
The primary plan for Iteration 7 for February, involve continuing finalizing the level design . I plan to complete the hallway leading from cell block 1 exit to cell block 2 and also begin work on cell block 2. Also, Matinee sequences for beginning of game, cell block 1 and cell block 2 entries. Completion needed on all the prison doors in cell block 1 and deactivating the laser bars from the beginning cell. Albert, is going to continue creation of textures and material and other environment decorative meshes.

(see timeline below)

Please see the attached updated screenshots and video for the January walkthrough of the changes described in the post.

Thanks for taking the time to read and feedback is always welcome!

MrBCut

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