Creative programming who starts too many projects, including a cooking blog, but now focused on escape games.

Comment History
mortoray
mortoray - - 4 comments @ Edaqa's Room: Carnival

Phew, I'm done user-testing my upcoming game. The last play-through didn't reveal anything substantially new. I believe the puzzles are balanced, and the red herrings are all gone.

Mr. Carny is happy!

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mortoray
mortoray - - 4 comments @ Edaqa's Room: Carnival

The improved game features are coming along nicely, and I've done one beta run-through. I'll improve the puzzles based on that, then do more tests.

Some of the improved engine bits:

- Avatars when characters speak in the game.
- Improved text flow, manual and automatic. This is tough to get right in a multiplayer adventure game.
- Fixed defect (well, the design) that allowed multiplayers to trigger puzzle solutions twice
- Added a "No Longer Useful" section to the inventory. This lets players focus on items they still need to use.

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mortoray
mortoray - - 4 comments @ Edaqa's Room: Carnival

I'm busy finishing off the puzzles of the game. Beta testing should start this week, or next.

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mortoray
mortoray - - 4 comments @ Radial Blitz

Finally! It's released.
Itunes.apple.com

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