Im considering making the wheels like that of the others, and simply rely upon the texture and UVmap to provide the detail, as the poly count for this unit is just sitting above 4000...
Haha, just figured out why the high poly count, forgot to optimise it manually after shaping the chassis and the guards....Will still be getting rid of the wheels and just relying upon the tex though.
Also the heavy tank has changed abit, it has been scaled to have similar dimensions to the original RA renders, but none of the design work for this unit has been changed.
Im considering making the wheels like that of the others, and simply rely upon the texture and UVmap to provide the detail, as the poly count for this unit is just sitting above 4000...
yeah 4000 is very high for just one tank XD.
I was gonna say the same for the wheels
Haha, just figured out why the high poly count, forgot to optimise it manually after shaping the chassis and the guards....Will still be getting rid of the wheels and just relying upon the tex though.
Also the heavy tank has changed abit, it has been scaled to have similar dimensions to the original RA renders, but none of the design work for this unit has been changed.