The 21st century brought us cheap and convivial sound recording and editing technology, resulting in often botched, amateurish results. Therefore, stating in my bio that I do master such technology is meaningless. Everybody has a home studio nowadays.
When I put on my musician, sound designer or recording artist hat, I always try to work with my ears and use as little as possible, in a "less is more" approach. It's not about having the latest plug-in pack freshly downloaded off bittorent, it's about having the right music with the right sound.
So... I've decided to learn UDK myself. This page has quite alot of ressources if you're new to UDK. At the moment, I am doing this tutorial, which makes you create a whole (very simple) game.
This is the company page for all those members attempting to make a new version of the old modification Thievery (for Unreal Tournament) a reality.
I've seen lots of mods that got strong potential, they got good code support, beautiful maps, outstanding models and textures etc... but... it doesn't...