Hi, I'm the Designer of Brunelleschi Age of Architects and President of Aesop Games. I've been working in the Indie Gaming Industry for 8 years and believe strongly in Design-led games with strong Business Ethics. Please check out my most recent project, Brunelleschi: Age of Architects
Welcome to TinyQuest!TinyQuest is a cam chat adventure game that will guide characters through exploration, combat, and chicken kicking. Come chill on...
While every character can wear armor, not all armor is available to all classes. You're about as likely to see a wizard in scale as you are to see a soldier...
The founders of Brunelleschi talk about their design goals for the game.
The world of Brune is rich with stuff to equip that can in turn equip other things. Here's a quick run-down of who/what can equip stuff and the stuff...
Before the stirrup was invented, there were only so many ways to fight on a horse, especially with armor. The Cataphract is one of the highest achievements...
Every character can eventually earn the company of a loyal animal companion. The kind of animal depends on your class, from valiant hounds to beautiful...
As the ruler of a brand new settlement, there are many paths to take. This article will help new (and prospective) Sovereigns decide what to do next.
You wake up one day in the wilderness with no stuff, no carrying capacity, and a limited ability to defend yourself. Around you are wild animals, possibly...
What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...
Regions are a complex feature of Brunelleschi and require some amount of foreknowledge and planning to exploit properly.
It doesn't take long for a new Sovereign to build their first three Districts and think 'Now What?'. Odds are you've figured out that Rank comes from...
The Symbol is a personalized design that represents your character. They can be commissioned, purchased, or found adventuring. Whichever Symbol you equip...
The Inner Walls is key for Sovereigns worried about either Defense or Security. The inherent garrisons are huge and the base defense rating is double...
What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...
Information about the department of Religion, one of the 5 principal departments in Brunelleschi: Age of Architects.
What are Class Abilities? A character's level represents the time they have spent training and they class-powers they've mastered with this effort. Class...
Happiness in Brunelleschi represents the welfare and satisfaction of the people living in your Settlement. There are 6 types of Happiness in each Settlement...
Information about Ministries in Brunelleschi, and their essential roles in the management of a successful Settlement.
The relationships between Settlements are greater than those between player. Each Settlement is capable of representing a few to hundreds of players...
A brief description of the Noble Class abilities and Equipment Unlocks.
Descriptions of the Religions and Philosophies in Brunelleschi: Age of Architects
Information about the abilities available to 'Primary Commanders', which includes 6 of the 30 Character Classes in Brunelleschi
Information about the current state of the Brunelleschi: Age of Architects PC Client.
The Inner Courtyard is an essential district for Medium Sized settlements, this article describes its buildings, action, and ministry.
Brief Descriptions of all the Attributes and Stats in Brunelleschi: Age of Architects.
A brief profile of the 'Field of Mars' District, available now in the free game, Brunelleschi: Age of Architects
This article describes the 'Temple District' and outlines its buildings, action, and ministry.
Some information on Food, Meal Planning, Eating, and how it can affect life in Brunelleschi: Age of Architects.
A Broad Overview of the 72 Civic Systems available in Brunelleschi.
A list of some of the achievements you can get in Brunelleschi, how they'll interface with the Steam Achievement system, and what they represent in terms...
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