We'll have agree to disagree about the mists - some of them spawn right in front of switches or on top of mana pickups.
Anyway, I played some more onto Shadow Wood, faced one of those magma dragons - and died instantly the moment he noticed me, taking a stupidly high amount of damage from one fireball barrage. That's when I stopped my cleric playthrough out of sheer frustration.
But I didn't give up entirely and tried a mage playthrough on medium difficulty. I'm only on Seven Portals thus far but I find the monsters spawned are MUCH more tolerable - no more Ettin Commanders. I think this is where the hard mode difficulty is going wrong - too many high level enemies are spawning when your character is way too low level to fight them. If you can adjust the spawn settings to match those in medium then it'll play a lot better.
Also, is it possible to port this to GZDoom? The Vavoom port is way outdated and doesn't have the graphical upgrades recent Doom engine ports benefit from (for one thing, shooting monsters from ledges is an exercise in pain).
MintyFreshDeath
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