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Comment History
MichaelLozynsky
MichaelLozynsky - - 5 comments @ dabuttz

Hiya, I just followed a link to download your game Mines and Missiles from Itch.io and Chrome stopped the download and flagged the executable as suspicious. Just thought I'd let you know as this will probably put some people off from downloading. I was still able to bypass the Chrome block and Download, so look forward to playing it later, I'll give you some feedback on it later (As I know myself Game Dev. can be a pretty thankless calling most of the time.)

This was the link Chrome sent me to with information why your download was blocked, might be worth taking a look through to see if you can update anything on your page that might cause this to be flagged up by Chrome?

Support.google.com

All the best bud, Mike.

Good karma+1 vote
MichaelLozynsky
MichaelLozynsky - - 5 comments @ Shadows of Doubt DevBlog #25: Closed Alpha Conclusions

Love the look of this game. I'm working on a detective game with a similar vibe. It's not as open world as this and no where near as far along. Really well done. I can't wait to give this a try.

Good karma+1 vote
MichaelLozynsky
MichaelLozynsky - - 5 comments @ Indie Devs

I used to write games in games factory and MMF, I got pretty good too.
Nice to see people are still using clickteam software.

Good karma+1 vote
MichaelLozynsky
MichaelLozynsky - - 5 comments @ Indie Devs

I might be interested in this. I use Blender and Unity. I also make music. I have a game of my own started so maybe we could use that as the initial basis?

Good karma+2 votes
MichaelLozynsky
MichaelLozynsky - - 5 comments @ Indie Devs

I've been working on my Indie game for a few months now. It's a third person action adventure, like a cross between Grim Fandango, Upload and Blade-runner.
I had a look on how much it was to set up a steam page about 75 quid in British money. So I'd only have to sell 10 copies at 7.50 each to break even, so it seems worth doing (it's financially justifiable rather than just something I love doing.)

Does anyone on here have any advice on how best to go about promoting and selling your game? And also does anyone have any elements, ideas etc. they would really like to see in a game themselves, what elements go together to make a game lots of people are going to want to play?

I am also a musician and producer so if anyone would like any music or possibly sound design doing for their games, let me know. This link gives you a vague idea of the kind of thing I do music wise: Michaellozynsky.bandcamp.com

Peace and enjoyable escapism to all that need it.

Good karma+2 votes