3D Modeler using 3Ds max. Also experienced in Game Maker, Halo CE (custom edition), animation, texturing.
Made this for "The Dark Side of Space" check it out here: Moddb.com
Tricount 3,496
Tried out something new for baking the normals, round edges on the "arch and design" material for mental ray.
Looks very good ^^ How you create metal material?(Hand painting or mixed normal textures)
It's all hand painted, I'm using diffuse, specular, and normals maps.