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RSS Reviews
6

They Hunger Again

Mod review

It's understood that this is a small team, but still, this mod really doesn't take into account what made They Hunger so great. Although, I'll give credit where its due. Many places seen so far are nice looking, with good lighting, and at the very beginning of the game, despite the awful voice acting that shouldn't be there, I was genuinely eager to see familiar environments looking for detailed and creepier especially the catacombs, which I think is the best looking part of the game, thanks in some part to the lighting, but as the levels diverged more from the original, the lack of quality became apparent, especially with the church. Another thing I dearly miss was the distinct colorful lighting. The lighting when used appropriately isn't bad here, but most of the time its either strictly orange-yellow, or navy blue, with very few complex shadows, giving a kind of repetitive feel, but its not too bad.
The sound design is pretty decent, but can be massively improved. Having a soundtrack for a mod this size certainly is impressive, but is a case of, "but does it actually make the game scarier, intense, or significantly play with emotions?" While the soundtrack is definitely pretty good, and I'd love to have it on my iPod or something, I'd probably opt not to have it in this case, as often times it takes away any scare factor. The ambient noises are very good, with the sound of the zombies and headcrabs being welcome, despite missing death sounds, and background crickets increasing atmosphere as well, but should really be utilized more, as its fantastic and underused. But one more thing. The voice acted character is absolutely horrendous, and I think should be removed immediately, as previously, in They Hunger, the protagonist was a blank canvas, a troubled writer that could be anyone you wanted them to be, but unfortunately this is now gone. Kudos should be given to whomever made the zombie models, as they're really good, but nothing else super fancy in terms of models, although the cars are pretty good, but the train is a tad basic. ALso, what happened to the umbrella? The story has really been toned down due to the size of the team, and a lack of the protagonist's voice would at least help this, due to its irritability. The gameplay has definitely been improved from the first version. The crowbar used to be abysmally slow, but now it works perfectly fine. You get to use it first on a zombie in a jumpscare (really? A jump scare?), but unlike v. 1, the zombies (and cops) have reasonable health, making them fun to kill. Also, unlike They Hunger, you aren't always sprinting, but I expected that. Before, there was no sprinting, but now that it's back, the melee combat, and even some of the platforming is much better. In short, a ton of gameplay was infinitely improved, but still isn't at the level of quality of They Hunger. One such example of this, is receiving huge amounts of ammunition, sometimes making the game too easy. The game has bad navigation, with many small waterbanks that should be easy to climb, but are often times impossible to traverse, with me using the crouch button to barely clamber on to it. Other problems with navigation include many props in the water that you automatically climb on to, and always being caught on the aesthetic prop scenery when moving backwards, only to be attacked by a zombie. One small but important gripe, is that its impossible to crouch into the furnace without jumping first. Some minor annoyances include really bad platforming, where I would fall off the sloped ledges constantly, or fail difficult jumps, making it tedious, and one stacking puzzle, where the barrel would always be sideways for me. The gunplay has also been vastly improved. (There is a glitch if the pistol's empty and you hold down the left mouse button) This mod is currently around slightly above average, with more elements of scary lighting and sounds/less action being very welcome. Thanks, devs for listening to feedbac