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MetaBhreat
MetaBhreat - - 1 comments @ Tatooine: Canyon Assault

Great aesthetic: This map captures the scale it is aiming for; the first few times I played the map I was in awe at the mere scale of the battle I was in. Impressive work bringing the vision to life within BF2.

Map variety aids gameplay: Often in large, open, flat maps like these it can be frustrating to play (especially for those of us who prefer teams of 32 and Elite AI) because you're constantly getting shot from somewhere, or everywhere. This map balances its open areas with just enough cover, trenches, and buildings that you can usually dig your heels in and fight back, which is a big plus in terms of gameplay.

Some issues/critiques I think are worth mentioning:

-Health/ammo droids are pretty scarce due to the size of the map, which leaves you pretty reliant on bacta/ammo drops. Not a huge complaint but worth mentioning.

-Most ships are flying to predetermined flight paths over the canyon, which means if you want to jump in a ship halfway through the battle sometimes you are left waiting for a while as they fly in lazy circles off the map.

-As the imperials I couldn't actually capture one of the CP's, so I was left trying to hunt down all the remaining rebels. Because the only ones who were left were in ships flying in circles, I ended up having to grab an AT-ST, walk it up on top of the canyon, and shoot them down myself, which took a while. I tried walking all over the CP but had no luck. If you are standing where the rebel ships spawn, it was the closer one on the right, just before that first trench.

Overall great map and great fun, with a few little kinks to work out. Thanks for making it and sharing!

Good karma+2 votes