to fight is to live

RSS Reviews  (0 - 10 of 23)
10

Blood: Dead on Arrival

Mod review

Blood's unusual, but mighty interesting all the same, combination of weaponry with the fluidity that only the Doom engine allows for players. that, and a tasty amount of extra stuff to top it all of. including plenty of custom levels and enemies. it's more than worth your time if you enjoyed the base game on which this work was inspired

8

The Event in Village

Mod review
8
9

Water

Mod review

Gorgeous, captivating, entertaining, exotic...
I'm not going to say it's a masterpiece, but it is a damn fine piece of art that's for sure

9

The Citizen Returns

Mod review

Now that's what i call quality gameplay!

8

Aberration

Mod review

Exceptional mapping; pathways and environments were like a thing the Nightmare House 2 developers would produce; synister events and character appearances did their job when it came to create a (kind of) scary atmosphere and combat and enemy NPCs numbers were balanced and kept the thing interesting. Mod however fails to develop any kind of history that might instigate the player, there's absolutely no explanation of who are you, where are you or why things are happening that way, it literally just throws you in the middle of the thing. Overall a great experience but not something that has any replayability value.
FINAL SCORE 7.5

10

Sven Co-op

Mod review

People are whacking themselves with crowbars... over no particular reason

8

Riot Act

Mod review

Pretty good mod.
Some minimum environment, gameplay and logic flaws here and there but nothing bad enough that it's worth talking about.
Very fun gameplay, events and fight scenes were extremely well worked on, the whole combat experience is very challenging and will keep you entertained as you go through the mod; nice environments; interesting storyline and a decent dialogue once in a while. I'd recommend you to play it, singleplayer or coop in synergy, it's a great experience.
7.8/10

8

Missing Information

Mod review

I really was expecting something different, but i can't say i'm entirely disappointed.
I had understood this campaign was going to bring HL2 Beta content on it's glory, original HL2 gameplay in actual playable form, but that's not what the mod does.
The mod is divided in 5 parts
Part 1 - Obviously, the highlight of the game, a recreation of what i believe to be, the borealis chapter, really impressive design, custom weapons, excellent voice acting and a fun as hell gameplay. However this part also brings: Small amounts of missing textures, a fire extinguisher that doesn't extinguish fire, loads of dead bodies that have been placed in very weird positions and a confusing story that doesn't tell you "Why we escaped from the ship without doing anything if we were supposed to set it off it's course like the dying guy told us to?" or "If Odell wanted to run away as soon as he saw what was going on, why did we travel across the entire ship instead of just going back to our boat?, we arrived there into a boat, right?"
Part 2 - A sequence of beta content that is in extreme rough form but allows you to have a peek on the original HL2 features (fun to play)
Part 3 - An absolutely obnoxious depot chapter which only use is to show us how the new rifle grenade works (it bounces ^^)
Part 4 - A nice fragment of beta content that besides it's missing textures is by far the most interesting one to play
Part 5 - An unfinished chapter of rooftops gameplay that might actually become something very special if worked on a little bit more

In my opinion there's still much to be added and improved and the only reason i say such thing is because i think this mod HAS POTENTIAL, i say, don't stop there, keep working on it and we'll have very satisfactory results coming from this

8/10

P.S: Oh, there's no point in adding custom weapons like the immolator, the molotov and the binoculars if the only way of having access to them is via console.

9

Precursor

Mod review may contain spoilers

Really good mod, runned smoothly with no animation bugs or missing textures, as a matter of fact i didn't even need a fix to get it going (which is kinda hard to happen these days).
Environments are rich and detailed although some of the areas in the "rising up" chapter could use some extra detail so they could keep up with the rest of the game epicness; gameplay is close from perfection and could barely be improved, every combat scene was very well thought by the developers, i'll tell you that, the way you could make use of the environment and objects around you as valuable resources during a fight was simply brilliant, it stimulates gamer's creativity and rewards the player when he knows how to make use of what he has in hand. Puzzles were fun to do, came in decent number, and had great results; cutscenes, events and character animations were unique and storyline was deep and followed symmetrically the patterns showed up on the original HL2 series; dialogues were solid and voice acting was passionate.
There are some cons however, little things that can barely be noticed, but still...
Train ride was an amazing idea but you had to give the player more freedom and space, being stuck into a single wagon during the whole trip kinda let's you down. Before going through the path under the forklift, there was a scene that left me confused, i received lot's of smg grenades and then a combine vehicle showed up, well i guessed i was supposed to blow him up but actually i had to run away, also, i find odd that once you blow the chargers of the combine hunter there's a single battery inside it, shouldn't be a pile of batteries?

Anyway, despite those insignificant flaws and some flat areas, this a tremendous piece of work, simple, but glorious in it's details, a mustplay.
9/10