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matixqwerty
matixqwerty - - 1 comments @ Ghost Recon: Heroes Unleashed

Ok first of all, I wanted to say I don't understand all that hype. Sure new maps are nice, new weapons are nice, graphics overhaul is nice, BUT... First of all - new exp system. You really think removing experience gain (legendarny 1-8 scale for 4 abilities, which solely would made the game enjoyable, because you really felt like you gained something after succesful mission, where you could spend that one point on whatever stat You like, almost RPG-like feeling) was good idea? That thing I hate the most (having 250, 250, 175, 200 numbers near stat name. Ugh.)

Second of all, adding hundreds of new weapons missed completely the point of having them, if you don't put stat on them, and the only way of knowing what is the difference between them is trying one weapon by one individually. Also adding 200-400 options for every class (I think, for example demo expert has like 300 combinations, and sniper has slightly less, but it doesn't matter here) completely misses the point of having a expert with one weapon. What is the difference if I could level up rifleman A or rifleman B (well, in legacy system at least) if both riflemans can have the same weapon set (for example set #243)? That also makes them feel completely not unique, because in old system (where you could pick only secondary item), the main weapon soldier had defined him. For example the russian sniper lady had greatest sniper weapon and it made You happy You were able to unlock her. Now? It doesn't matter, because, again, I could have this weapon on set number lets say 245.

Last but not least, new crosshair. Sure, I get how it makes the game feel more realistic, but legacy crosshair was so well made it could and should stay that way.

I would love to speak up more about things that make me sad about that mod, but idk if that is good place for that since almost everyone else seem to enjoy it.

Good karma+4 votes