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Comment History
Matiiou
Matiiou - - 4 comments @ The Ball Hueca Released

Problem with the hyperlink "our website".
Anyway, looks great, downloading now and reserving my Wednesday's work break to taste this new release.

Good karma+1 vote
Matiiou
Matiiou - - 4 comments @ Super Powers 2 mod - Full Release

To keep the original files from being overwritten, just follow the files structure described.
The batch will only be a launcher for the mod. That's all.

Good karma+1 vote
Matiiou
Matiiou - - 4 comments @ Super Powers 2 mod - Full Release

I just explained you how to do : you have to create a mod folder such as :
. <Path>\Crysis\Mods\SuperPowers\Game
. Your SuperPowers Folder must contain a info.xml written like this
--------------------------------------
<?xml version="1.0" encoding="utf-8"?>
<Mod Name="SuperPowers" Version="1.0" Screenshot="Mod.jpg" Description="SuperPowers" URL="https://www.moddb.com/mods/super-powers-mod-2-complete"></Mod>
--------------------------------------
. You can add a file Mod.jpg to have a splash screen on launch
. You can create a batch file of a shortcut to make it easier for players to launch you mod. This file, could be name SuperPowers.bat and must contain :
--------------------------------------
@echo off
..\..\bin32\Crysis.exe -MOD SuperPowers
--------------------------------------

To resume, you'll have the following structure
<Path>
..|_Crysis
....|_Mods
......|_SuperPowers
........|_Game (the actual game folder you published)
........|_info.xml
........|_Mod.jpg
........|_SuperPowers.bat

Good karma+3 votes
Matiiou
Matiiou - - 4 comments @ Super Powers 2 mod - Full Release

Why haven't you packaged it as a mod ? Unpacking it from the archive means to overwrite default files of Crysis.
It could be easier and cleaner if you just create a SuperPowers directory containing your Game folder and a simple info.xml (and why not a .bat to launch your mod).

Good karma+3 votes