Someone with not enough time on their hands. From simple script writer to operating system developer, I cover everything I can. Experienced in C, with a love for the traditional UNIX philosophy. I rarely do game development and modding lately.

Report RSS Rebirth of UT modding

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I'm back, sort of. Most of my newest mods in progress are on my GitHub now.

Expect cool stuff like:

  • Guns.u : You bleed guns. When you die, you burst into guns. Pretty straightforward, right?
  • Clones.u : As a twist on the previous mod, when you die, you burst into tiny little Malcom clones that run around screaming until they explode.
  • MBAG 7.0 (More Blood And Gore) : Ludicrous Gibs and other stuff.
  • SWWM Z : SWWM and Znv_us merged into one single clusterfuck of overkill weaponry. TWENTY-EIGHT absurdly overpowered weapons, the usual extra pickups... and on a crazy twist... a new fullscreen HUD. Also some vague inspiration from Dark Souls (among others) because I liked it a lot.
  • DOM-Metalic-Rebuild : This is where I curse at GameFront (damn bastards) again for deleting DOM-Metalic]I[EDR and attempt to rebuild the map with the highest polycount I've ever made.
  • UnSX Monster Pack : Small resource pack of neat little creatures. Can be used for Monster Hunt and such.

I might attempt to do a full rewrite of a certain old Doom "jokewad" (Total Madness) that isn't completely fucking retarded, also sequel to Instant Action 3 confirmed. Special thanks to the nice people who dared do a Let's Play of them, your criticism was extremely valuable.

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