10/10
Glad more people are picking up how cool HF is.
10/10
Glad more people are picking up how cool HF is.
It's already a feature check QAW on MCM menu.
Should be properly fixed up now.
Will get fixed up asap
Not any major changes, not really needed to update if you're running EFP.
Haruka made some script clean-ups to remove unnecessary dependencies for this version, but I at least hope to expand this a little bit.
And yeah, it was ready for ship, we have just been out of modding loop for a while, just wished earlier event didn't happen at all.
Water pumps will just not show up on the map on existing saves, we reached out to Aoldri to change this behavior, hoping it'll update soon enough
I will surely change it as I have to update for a minor fix :p
Tbh, I thought I used mp5 ltx as base for stats.
I didn't give much attention to stats because, anyone who minimally cares about such detail likely knows and probably has their own edits.
hmmm, maybe, will see what I can do.
what kind of patch? as far as i know bas moved to its own separate items, so patch shouldnt be needed for latest.
Just checked it, seems to be working fine, do you not have DLTX?
Thanks, I'll give that a cleanup.
I'll give it a look, you can skip the patch in the fomod, Arti ballistics should always have latest, I just added it as a backup.
Delete the ltxs inside gamedata\configs\..., that aren't the armor ltx.
they're purely visual options for the existing backpacks
yes, the texture are all setup, just replace one with another
I got halfway through it but it was extremely tedious due to the amount of sights and I ended up giving up on it.
I think I already fixed this, fix will come in future update.
Issues is that the lead box for death lamp has its own unique section, so you just have to make that section load my icon texture file.
Is this compatible with Modern Warfare Fidelity Xylophone?
By your logic anyone can just repost bas, ppp, etc and be happy about it.
You just don't share someone else's effort, to this day I've been doing more ports and we already had planned to make it standalone, because I wanted to share it once is more ironed out.
Clearly posted by me or Haruka, the ones that are spending the time on it, because we're capable to fix or update if something comes up with it.
You're making your own garbage pack grabbing any other famous pack content, what are you even crying about.
First of all, we in EFP are not monetizing nor sharing any donation link regarding the modpack at all.
You don't even have any idea how much time it takes to set up all the assets yet I see you making claims in other places as if porting anything to Stalker format were just 5 minutes of my time.
I personally made a txt that points the requirements, which btw, others already have the weapon pack work in other ends, to the extent of making it work even on older efp versions. Said txt also already points where I got the assets from, for you to act so high about information given.
There's clear claims in our server that we give support to our modpack issues, why would you think you're entitled to any more help than other's actually playing what we make.
You have just grabbed my time and effort porting every single gun, posted it and now complained as if it took you even a minimal amount of time that it has taken me to do this. Not only that, there's custom scripts made to add proper functionality to stuff like impacts and the whole ultima interface yet you just say "there's barely any edits", buy you probably couldn't even grab everything properly.
If you're so hungry for attention, learn how to port stuff from other games yourself, instead of leeching off of ours.
Sorry, I don't check moddb too often, better to approach through moddb's pms as that sends a notification, as for the guns, which are they?
Clean, means it has no labers or indicators of any kind, if you don't want to select it just leave it unchecked or check "None" respectively.
choose the modular options and there select what you want and skip the ammo of course
I'll check to confirm if the ammo module is not working, are you using dltx or icon override option?
I see the issue, thanks for the report, will fix asap.
There's an explanation by an user how they managed to do it, I think i explained it to someone too.
When awe wou mawying mwe?
Hewo, thwanws fow nwew mwowd, bwuw iws thwiws cwomwatwibwe witwh wimmpwy wuwews?
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