In process of making the first installment of "100 Days In Deadland" game. Inspired by Rachel Aukes' book that I stumbled upon in Wattpad. Since I have no experience in making games, I'm using GameMaker: Studio, due to how beginner friendly the drag and drop engine is. I'll be entering 'Devlog'(Actual game progress) and 'TrainLog' (Practice I've done on the engine and pixel art in general) Some support would really help :)

Report RSS TrainLog #1 Introduction

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So.

This is 'TrainLog'.

This is where I will post all about the practice that I undergo in the process of learning what the engine has to offer and what I'll be using.

First of all.

The engine I'm using is GameMaker: Studio.

1. Because it's beginner friendly because of it's simple drag and drop method.

2. It's just what I need since I'm a complete beginner to this whole... Scene?

3. Do you really need reasons?

4. Seriously, why do you want reasons....

Secondly.

The Game.

It'll be a 2D side-scroller that follows the adventures of "Cash" and "Clutch" through the deadlands after an epidemic caused seemingly everyone to get infected.

Except a lucky few.

It just so happens that our heroes are one of the survivors.

Thirdly. ( if that's even a word)

The characters.

I won't go into all the boring details for this part, I'll be using Charas-project.net to make the general shape of the characters and the FREE VERSION of PixelEdit ( the beta version which was for free ) to edit the characters into what suits the story.

Now let me go download the things I'll need :)

Psssss... You... Yes you! Some support would really help, drop by the comments and leave a word of advice etc. Thanks! :D

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