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Gatling Tank - Max (view original)

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Description

Max with 'ObjectGeneric' shader.

This is the model with the diffuse, normal and the first draft of the specular map done.
After this point Max will no longer be used to judge the texture.

Even without seeing the model in-game, the texture needs to be sharpened and a global colour balance adjustment needs to be made to bring the texture away from yellow and towards blue.

After that (because this is all metal & uses the green channel in some areas) the irritating process of small tweaks to the specular & diffuse can begin.