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Twitter

Latest tweets from @petresco2012

RT @TheRealSaOk: Playing with Simple Baker in #Houdini to make more detailed low poly (3k-7k poly) meshes for #UE4. Baking normal/AO… T.co

Apr 28 2019

RT @TheRealSaOk: More worked #Quixel Mixer made material with more wear and moss. #Megascans #IndieDev #Procedural #Graphics #SteelT.co

Apr 23 2019

RT @TheRealSaOk: New tessellated landscape material in action. #UE4 #Quixel #Megascans #Speedtree #Trusky WIP footage from WLA Safeg… T.co

Apr 23 2019

RT @LiquidCH4: @astros T.co

Apr 18 2019

RT @HoneyMadTV: Forms.gle заявки на рп, на этой неделе пускаем всех желающих, кто сможет нормально заполнить форму!

Apr 6 2019

RT @TheRealSaOk: #UE4 Foliage scene with #Quixel #Speedtree #Truesky ft. landscape heightmap made with #Houdini. #UE4 #NVIDIAGameDev T.co

Apr 6 2019

RT @TheRealSaOk: New WIP gameplay sneak, testing AI. More features to show very soon. #UE4 #NVIDIAGameDev #UnrealEngine #PCgame T.co

Apr 6 2019

RT @TheRealSaOk: Replacing material slots with vertex colors have been the best choice so far to get map detailed without struggle.… T.co

Apr 6 2019

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