Why aren't the star-bases included in the survivability-research? (At least in the warlords techtree they aren't)
Is it an oversight or a balance-decision?
Why aren't the star-bases included in the survivability-research? (At least in the warlords techtree they aren't)
Is it an oversight or a balance-decision?
I do use that mod. I'll try if it behaves differently without it. Strange thing is it seems to happen with Kaine specifically. Thrawns Knight Hammer spawns normally.
Also a minor thing I just noticed:
If you lose your faction titan and you got a Kuat Drive Yard Executor in your fleet, you can't rebuild your faction titan. Is that supposed to be this way?
I tested it several times for Kaine. Doesn't matter what kind of planet. The second the titan finishes, the planet goes neutral. The initial spawn of the titan happens, the usual despawn happens but it won't spawn again inside the well like it would usually do.
Starbase upgrade, fortication-upgrades etc don't matter.
I haven't tested it for other warlords yet. Every other faction titan and the Kuat Drive Yard ones seem to work fine.
Finishing Grand Moff Kaines Titan makes me lose the planet it was built on, neither will the Titan spawn in the well
mods: I.imgur.com
Yes. It doubles the fleet based on your fleetsize chosen in the game options (small, normal, large) + it doubles command points from maximum 16 to 32, with 2 being your starting point.
This minimod finally became viable thanks to the new memory-management. It might still start to lag on large maps with many opponents in lategame but it won't crash anymore. At least I haven't encountered any with double normal fleets on a map with 150+ planets and 6 vicious ai. That would usually crash in less than an hour before the memory-update.
Reset titans & enhanced ai will crash the game. no superweapons has no effect, neither positive nor negative. Enhanced research breaks the metal-tree of the rebel-alliance but works for everything else. Double fleet supply, faster combat & exploding mines do work. No idea about non-vasari phasegates or deathmatch
They don't use command points. if they do for you, file a bug-report in the official forums or try to get troubleshooting there.
And it's intentional that you can't control them.
Is there an ETA on the minimods? They really enhance the gameplay for me a lot.
Lowchen
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