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Report RSS Misery 2.0 - Survive!

Posted by on

Hey, guys, loner here.
I'd like to say a few things to this new mod, yea, you may know it: Misery 2.0. It finally happened!
But many people are not even getting past the first mutant pack welcoming them to the Zone. So I, as a zone veteran, will give you rookies some tips for how to survive in this Misery.

  • FIRST LESSON: LEARN YOUR AMMUNITION

Pistol ammo: Used for pistols, machine pistols and submachine guns. Little to not armor-penetrating, the benefit is the high hit impulse at armored targets.
Provides good damage against little to non-armored targets like mutants and bandits as well as rookie STALKERs.
Not effective against armored targets, only to keep them at a distance.

Rifle ammo: Used for hunting rifles (12x76mm variant), assault rifles, carbines and sniper rifles. Medium to high armor penetration.

Shotgun ammo: Used for shotguns...that was easy, right? Superior to pistol ammo in close-quarter. That again means that buckshot is most effective against mutants...or some dumbass bandits. Not armor-penetrating at all, but nice to keep enemies at a distance and/or hurting them. ONLY for close range, you can forget everything above 30m.
Special tip: Carry at least ONE gun with you which uses pistol bullets (or buckshot), as a secondary weapon against all un-armored surprise. As a primary weapon you should use a rifle-bullet using gun for armored targets.


  • SECOND LESSON: SURROUNDINGS

Always keep an eye on your surroundings, make use of everything you can find. Place stashes intelligently if you know you might have to flee fast, or if you have too much mutant parts to sell.
GOLDEN RULE: If it's hostile, you kill it. Be it a loner, be it a mutant. If you can't avoid it, you eiter flee or fight, depending on your current state of ammo.
Special tip: Start the game as a sniper. You will need the scope and the long-range tactics, and the overall balanced stats.


  • THIRD AND LAST LESSON: TACTICS

As above mentioned, an important element is placing stashes on the right spots. For example, if you want to approach enemy territory, then you'd better make a stash where you put in some medical items and a shotgun/pistol. If you flee then (what you WILL do), you just collect the goods you stashed and continue your way back to your main base.
Very important is the use of weapons in a fight: If you are going to fight in buildings it is more recommended to use a fast-firing carbine or SMG than a sniper rifle. If you are fighting on longer ranges a sniper rifle (semi-automatic) is recommended. If you are just strolling around (that you actually shouldn't do, you should have an objective) a pistol/sniper combo is recommended (bolt-action sniper, more reliable than others and you won't need to fire fast and much if you spot your target early).


Loner over and out,

Cheers

PS: Stop whining, b*tches. Misery 2.0 is hardcore, get used to it. With a little common sense you get through this misery!


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xxVODKAxx
xxVODKAxx - - 1,141 comments

Those are nice tips thanks man! Misery 1.0 feels like easy-mode to me compared with 2.0 and one question for you: which sniper rifle you recommend?

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loner85 Author
loner85 - - 3,281 comments

Depends. Really.
But you can split this into the various levels:

Zaton: The longer the barrel, the better. That means that you should use a bolt-action rifle (like the Mosin-Nagant M1891/30), they have the best range and that is important while stopping and watching the Zaton Swamps.
Jupiter: Semi-automatic is your friend! Starting from the Gewehr 43, a semi automatic rifle for even closer range battles is important, since Jupiter isn't that sniper-friendly and range does not count so much as in Zaton. My favourite is the SVU, since you can modify it to attach a silencer. And if you are lucky enough to find a VSS, then you are god. Well, not literally, but that gun is the best of all in the whole game.
Pripyat: If you haven't already got the VSS, it would be time! Pripyat is the comparatively least sniper-friendly location, though you can have good spots for it in buildings (like in "One Shot"). But even then you don't have the ranges of Jupiter or Zaton. The Vintorez' weak point is range, but range does not count in Pripyat, and almost every other aspect is FAR superior to other sniper rifles.

Or, in short:

The Vintorez is your gun.

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xxVODKAxx
xxVODKAxx - - 1,141 comments

Okay man thanks for the tips can't wait to get my hands on TRG-42 and SVD. And what cheap shotgun do you recommend? (for hunting mutants)

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loner85 Author
loner85 - - 3,281 comments

Basically every hunting shotgun, very user-friendly is the BM16 long or the TOZ. As a sidearm (if you made a hunting "mistake")for mutant-close-range you should use the cut-off BM16.
If you modify one of the first guns to only use rifle ammo, you will get even luckier with hunting, trust me.

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Woozle
Woozle - - 2,617 comments

I don't think I should be playing this mod, I suffer from paranoia. I feel like the hills have eyes and ears, I always feel as though I am being watched, and that there is a bandit around every corner. I normally pack a Carabineer as a side arm(the camoflauged SPAS-12 you can get from nimble) It hasent failed me yet (it will). I also carry a sniper rifle, usualy an SVD or kar-98.

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loner85 Author
loner85 - - 3,281 comments

Keep going then. The Carabineer is one of the best shotguns ingame. It has even the potential to make a good hunting shotgun, even if it lacks the stock.
And paranoia is a good thing in this mod. Just sayin'.

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Woozle
Woozle - - 2,617 comments

The Spas-12 is actually my favorite shotgun, so I'm really happy with the rendition of it in Misery. This mod actually scares me, really bad. I don't go out at night, at all.

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loner85 Author
loner85 - - 3,281 comments

You shouldn't. That's my tip.

Maybe I should make a part two of this guide, going more into the weaponry, or when the best time to hunt is. Hm.

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Woozle
Woozle - - 2,617 comments

I find music helps to stay calm, stuff like this Youtube.com .

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loner85 Author
loner85 - - 3,281 comments

Haha :D Reminds me on BioShock, great games!

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Trikzter
Trikzter - - 96 comments

That's one nice opinion. :)

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loner85 Author
loner85 - - 3,281 comments

The last phrases? Well, I got tired of all these comments (dis too hard, dis not CoD) on the Misery page...and I wanted to state my opinion about this. May be a bit extreme...but seriously, what did they expect? If you wear a Leather Jacket you can ket killed by one well-placed bite of a blind dog! Or if you get hit by a pistol, this is not fun!

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Woozle
Woozle - - 2,617 comments

I need some help finding tools. My SVU-A is about as accurate as your average terrorist trying to hip fire an AK. I found a calibration kit in the sawmill in Zaton, but that isnt much use without basic tools.

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loner85 Author
loner85 - - 3,281 comments

Rumors are saying that there may be some at the Cement Factory, but I haven't looked there so far. Just wildly guessing: Have you looked everywhere in the Ranger Station? There can't be nothing. Look there, I will search the merc territory south of it.

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Woozle
Woozle - - 2,617 comments

I'm already on my way to the cement factory, Nitro asked me to get some radio equipment, I'll report later if I find any tools.

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Woozle
Woozle - - 2,617 comments

Found nothing at the cement factory, except for a bunch of old radio stuff for Nitro, and some boots.

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loner85 Author
loner85 - - 3,281 comments

Oh, too bad. This is getting interesting now. Where could be reasonable, good hideouts? Have you ever asked a STALKER about it?

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Woozle
Woozle - - 2,617 comments

I've asked around, everyone expresses disinterest, or says nothing I don't already know.

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loner85 Author
loner85 - - 3,281 comments

Well. Maybe asking in Misery forums? Or maybe...in the bloodsucker lair in Zaton? That would be bad though, I hate this place.

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