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Comment History
Titanida
Titanida - - 10 comments @ E4X & Interregnum Optional Minimods 1.83

You are welcome. Yes and no. The AI player from my understanding will build the titan factory only if it has the right amount of resources at the right time to build the titan it's not like human player.
Put it simply the AI player for Empire and Warlords will build the titan factory and then the titan immediately only if it has the bonuses form the vicious difficulty. And the time to build this at the vicious difficulty it's about 20-30 min of game-play.

Good karma+2 votes
Titanida
Titanida - - 10 comments @ E4X & Interregnum Optional Minimods 1.83

Ok final intervention for GoaFan77 ( final rant :PP). and for the players who want to meet the Executor class level 10 in the game :P.
I finally resolved the problem with the Titans for Warlords and Empire.
Mods to be use obligatory ( from top to bottom):
E4X more tactical slots
INT Deathmatch mode.
Starwars int
Enhanced 4x mod.
Game settings :
Faster income rate and the minimum unfair difficulty for the AI or if you wish more challenging game you can have this settings : fast income rate but with difficulty set to cruel.
But be warned the Darth Vader will come in 25 up to 35 min of game play.

OK this is for GoaFan77. Lower price for Empire and Warlords for the units or more resources for them. The problem its not the titan but the titan factory. If they dont build the titan factory in the first 20-25 min of game then they will not build anymore the titan factory. If they build the titan factory in the first 20-25 min then they will build the executor then bellator and again the executor. In the last 5 days I run more then 5-6 hours of testing per day to see this.

May the force be with you ( you need this to defeat the Executor level 10 :P)

Good karma+1 vote
Titanida
Titanida - - 10 comments @ E4X & Interregnum Optional Minimods 1.83

Yes if you use the expanded research mod. This mod will make every race other then rebellion alliance have more skill point to buy. And if you are lucky you will find special artifacts that can increase with another level your capital ships skill points.

Good karma+1 vote
Titanida
Titanida - - 10 comments @ E4X & Interregnum Optional Minimods 1.83

Ok its very simple the pirate raid its to soon and to strong for the AI. Because of the ability to make pirate base from the planet that they attack the AI will lose the basic ground for development in the early stage of the game and from there its game over for AI.
In SOASE the AI is an imbecile to colonize planets more then 2-3 jumps away from the home planet and when they lose even a tiny asteroid in the early stage its disaster for AI. They never gain control after (almost every time :)).
Balance thing are this: Pirate rider after 15 or 20 min in game. The possibility to colonized the planets after 60-90 min of gameplay even 120 min.

Good karma+3 votes
Titanida
Titanida - - 10 comments @ E4X & Interregnum Optional Minimods 1.83

Hello GoaFan77.
Good job sir. Now if the AI have enough resources they will make a titan factory and even better with enough resources another time they will build the Executor class if not the Bellator but now the frequency for titans appearance it's like 75%.
Of course I use the more tactical slot mod.And another thing it's that the Empire AI and Warlords AI favor more super weapons then building ships. If you use the more tactical slots mod in conjunction with no superweapons mode the chances for Bellator or Executor class are nearly 100%.

PS The Beskar mod even for the cruel AI it's suicidal.

Good karma+3 votes
Titanida
Titanida - - 10 comments @ Star Wars Interregnum Alpha 3.31

The most logical solution will be to give the Empire and Warlords home planet a titan foundry but.... then they will build the Bellator in 15-25 min of game play :P if you play unfair AI or higher.
Hmmmmm
But again not so much the Executor class.( 1 time from 20 simulations)

Good karma+1 vote
Titanida
Titanida - - 10 comments @ Star Wars Interregnum Alpha 3.31

Done and it was as expected.
If you give them a titan factory to empire and warlords they will always spam at least the Bellator class but in some cases even the Executor class.
The conclusion is very clear the problem its with the Golan turrets.
I think the solution its either you will give a titan factory for empire and warlords or to reduce the cost for tactical slots for Golans.I prefer the second one because i really want to play your mod witch is the best mode for sin so far ( most balance in term of cap ship frigate defenses etc

Good karma+1 vote
Titanida
Titanida - - 10 comments @ Star Wars Interregnum Alpha 3.31

I think its more than that.
From what I have seen so far the problem it's not the Titan but the titan factory.
The AI its not building the titan factory and one reason its because the AI doesn't have enough tactical slots. And the Economist AI its more prone to develop the planet slots that other AIs. Maybe this is one problem
The second problem probably its the Golan platform because the AI spam a lot of Golan platform and the the planets don't have enough tactical slots to build a Titan factory.
This maybe be one way to be investigated in the future.

Good karma+1 vote
Titanida
Titanida - - 10 comments @ Star Wars Interregnum Alpha 3.31

If it will help you I run some test.
Large comp map 5 players me and 4 AI ( aggressive, fortifier, researcher and economist) all the same race. Difficulty level from unfair to vicious. I kill myself at the beginning to have the possibility to watch the AI movement
Results after 30 min at 8x speed for empire : only the economist AI was able to build the Bellator class
For the Warlords the same thing only Bellator for the economist.
Hmmmm something its not random :P I think :))))
If you want you can do the some thing.

Good karma+1 vote
Titanida
Titanida - - 10 comments @ Star Wars Interregnum Alpha 3.31

Hi GoaFan77
The only problem now is the Executor class titan ship for the AI. For the others titans the AI can manage very well the research and the build but not for the Executor.
Why you don't do only 4 techs like other titan or maybe a spam like heroes and the possibility to chose from the beginning ( the first tech or something like this) the faction which you play for Warlords.( this will help a lot the AI)
Or make a mini-mod that disable the research for executor for AI and keep only the star dreadnought and maybe the player.

Good karma+1 vote