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Comment History
little_tornado
little_tornado - - 14 comments @ ZippyS2

I noticed, thanks! ^-^

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ ZippyS2

Yeah, TE:120 is very custom. Even Gauge won't run it.

Good karma+2 votes
little_tornado
little_tornado - - 14 comments @ Mission Improbable - MMod Patch (1.3-compatible Release - v1.02)

Thank you for making this! I've never been able to get MI working properly until now!

Good karma+4 votes
little_tornado
little_tornado - - 14 comments @ ZippyS2

If it's not possible tat's fine. Heck, I;d do it myself but I have no idea how to.

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ Half-Life 2: Episode Three - The Closure - Compatibility Patch For MMod 1.3

I hate to rain on your parade, but they're back compatible. the old one still works just fine. They recommended you wipe everything MMod related in the update, but re-installing it it works.

Good karma-1 votes
little_tornado
little_tornado - - 14 comments @ Half-Life 2: Episode Three - The Closure - Compatibility Patch For MMod 1.3

I hate to be al mean, butt here is already such a patch listed here?

Good karma-1 votes
little_tornado
little_tornado - - 14 comments @ Half-Life 2: MMod - Dangerous World Patch (1.2)

EDIT: This dude is making an effort to fix things! the Zombie-door setpeice is re-established! I'd definitely go this one then.

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ Half-Life 2: MMod - Dangerous World Patch (1.2)

Personally? this one. It feels better to play?, and ports a lot of the small-detail stuff like the font. However, the other one has certain areas that look nicer(eg: the zombie-or setpiece. in general, either one works.

(I totally didn't port all the models/textures to work as custom addons for any MMod game. Honest :P )

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ Half-Life 2: MMod - Dangerous World Patch (1.2)

Big Bug: The first level doesn't work at all. There's a camera that locks the play in place, so you can't move after the intro map.

Good karma+3 votes
little_tornado
little_tornado - - 14 comments @ ZippyS2

I hate to be a bother, but would it be possible to make an MMod patch for "The tRap 2: Mindlock"? 9Can provide a steam link if needed).

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ [Shotgun] Franchi SPAS 12

Correction:
My only Nitpicks are the lack of Satisfying pump-slide sounds after firing, AND that there's a bug in how the crosshairs are set-up that cause all weapon crosshairs outside of irons to vanish when aiming at an enemy.

(I fixed this by decompiling the VPK, editing and correcting Weapon_shotgun" and recompiling it).

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ [Shotgun] Franchi SPAS 12

My only nitpick is that the full auto doesn't have the satisfying Chk-Chnk from the pump. But that kinda comes with it being full auto *Grin*.

Good karma+1 vote
little_tornado
little_tornado - - 14 comments @ [Pistol] NIA P226

iiRC: there are existing sniper-rifle MMod tags and there was a "leak"...But I love the idea!

Good karma+4 votes
little_tornado
little_tornado - - 14 comments @ IDKFA-93

Hi, odd question, but could you inform me how the heck you do the MMod patching thing? There's a few sourcemods I'd like to try to include and it "seems" relatively simple?(Though looks can be deceiving)
Specifically, I'm trying to see if it'd be possible to run something like "The Trap 2" via MMod. Just curious, thank you.

Good karma+2 votes