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Mod DB

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If it's information about Mod DB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...

R.E.B.O.R.N. Team

R.E.B.O.R.N. Team

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Project R.E.B.O.O.R.N. was created for develop R.E.B.O.R.N. Mod for S.T.A.L.K.E.R.: Clear Sky. The project was started 24.09.2010 and undergoned many...


Details of functions

To bring about the user interface, Press ESC when you're in game, then press F2.

2. Command System
Default: Nothing will happen.
Cancel: The faction's squads would cancel their current action and wait for orders.
Expansion: The faction's squads would extend their influence aggressively. They could attack and capture important territories such as spawn points and resource points.
Assemble: The faction's squads would come to the position where the player stands.
Attack: The faction's squads would attack the positions which are the current targets of the faction war. They would attack the next points after the capture.
Defend: The faction's squads would defend the positions which are the previous targets of the faction war.
Magnitude: It represents the percentage of the squads which participate in an action. It supplants the "action code" of version 1.x of FC. For example, setting "action magnitude" to 100 is equal to setting "action code" to red when you use older version of FC.
(Note: Command System is valid only after you join a faction.)

3. AI( Artificial Intelligence ) of NPF( Non-Player Faction )
Disable: NPF could execute the Default Command.
Normal: NPF could execute the Expansion, Attack and Assemble Command, and the magnitude is approximately 14%.
Hard: NPF could execute the Expansion, Attack and Assemble Command, and the magnitude is approximately 38%.
Insane: NPF could execute the Expansion, Attack and Assemble Command, and the magnitude is 100%.

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