The promo video for adlengine can be watched at Youtube.com
I will be uploading a voice over version in the following week or so to aid accessibility.
The promo video for adlengine can be watched at Youtube.com
I will be uploading a voice over version in the following week or so to aid accessibility.
v1.1.45.6 decided to focus on web version and deploy to web throughout the development phase. Stand-alone versions will be generated on official release.
Interactive fiction just entered another dimension...
Read: Adliberum.com
Test: Adliberum.com
Download: Liamtwose.itch.io
Support: Patreon.com
v1.1.45.4 now supports server and pass which allows privacy for games PLUS enables multiplayer on the download versions.
Interactive fiction just entered another dimension...
Read: Adliberum.com
Test: Adliberum.com
Download: Liamtwose.itch.io
Support: Patreon.com
ver 1.1.44.9 is live at Adliberum.com
NOW MULTIPLAYER COMPATIBLE!!!
Dangerously close to an early release version of The AdLiberum Engine! Lots of updates and now at v0.2.0.1 at Adliberum.com
Keep your eyes peeled. In the meantime I'd best get populating Wiki.adliberum.com
Best, Liam
Plans to restart development likely in 2018/19, using Unreal Engine 4!
Planning to restart development of this game in 2017/18 using Unreal Engine 4!
Hey! Wow thank you! Really appreciate it. Keep your eyes peeled, the aim is to get it to a base level with dystopian, fantasy and scifi base kits built in; and hugely moddable through the both the scripting system, additional tools, the configs and built in editor commands for the initial release.
Can't put a time frame as of yet, but I'd like to have the base version available by middle of 2017!.. all being well.
Shout if you'd like to get involved sooner, actively looking for pioneers. Liam
the screen affect was achieved with bulge webgl effect. I overlayed a textured image over the screen to give it a guassian style look.
well spotted! :D and thank you! will keep soldiering on! easily the most exciting project I've developed in the 20+ years I've been doing it.
To find interesting set-pieces, we'd originally opted for a totally random generator. This just happened to be one of our faves. So is now an actual set-piece!
Easily our favourite backdrop to dodge traps to! Complete with spike walls!
Early demo for rubble effects.
One of our favourite trap styles, the spike wall!
The three blade has now been chopped to two to allow the player better judgement of when to attempt passing it.
It's not all about being killed! Faceplant!
Watch your footing. Diving optional!
If anyone has any questions on the gameplay etc please do ask.
Typically the game is simple; run, jump, duck to avoid / evade the traps set out to kill you to last as long as possible.
This sets the paving stones for future projects in this franchise if there is a good response. Feel free to pass suggestions as if we think they're critical to the mix they may well get added!
Mind your head!
Thanks Matheus! really appreciate your comment, glad you like. Fire improvement recommendation noted! \M/
Thanks for following Hidden Dangers Gregory! \M/
Cheers Brian from Lion Core Games. Thanks for watching Hidden Dangers!
Excellent, thanks for following Hidden Dangers Adam! - from Lion Core Games. \M/
Thanks for following Hidden Dangers Richard! - Lion Core Games. \M/
Thanks for following Hidden Dangers Anthony! - Lion Core Games. \M/
Thanks for following Hidden Dangers Andrew! - Lion Core Games. \M/
Thanks for following Hidden Dangers Adi! - Lion Core Games. \M/
Thanks Ian for the help am currently looking into doing that.
Love your level work.
Best. Liam
liam_twose
Liam joined
Life-long indie developer turned professional game developer, slowly paving the way digitally, pixel by pixel.