Tried it a little more. I simply love that tool, its ingenious. Only thing I need to know is how to add new antities to it, like mission pack weapons and ra2 specs.
Thanks again for this piece of art of for mapmaking.
Tried it a little more. I simply love that tool, its ingenious. Only thing I need to know is how to add new antities to it, like mission pack weapons and ra2 specs.
Thanks again for this piece of art of for mapmaking.
This is awesome from the first look at it. By now i was using qoole for making my Quake 2 maps, but this will be possibly my new choice. Keep up the good work looking forward to see more.
Thanks a lot for this.
As for now I didn't manage to get it to work with the MPs but I wull keep on trying and tell you how to do it.
To get Berserker to work with eraser bots, I found a workaround.
Start a dedicated server with normal q2 and all the eraser stuff you want, then start Berserker with +set game eraser +set net_compatibility 1 and connect to that server. It works good and I simply love i t. I think it works with other mods that way also. Only thing is that levels and models which differ from your baseq2 folder have to be cached once ( lengthy process when you have so much stuff like I do ).
While I converted my files I experienced the problem that Beserker crashed sometimes during the process. I found out that it does not like every custom map (possibly leaks in the map, but I dunno), just deleted them and everything went well.
I hope I could help some people with these tips.
Normally should work with expansions... as far as I know.
Read something about you should try playing in coop-mode for the new weapons to work.
Haven`t tried it yet, will tell you more when I have.
Downloaded it, took about 5 hours to convert my stuff ( about 1500 maps ),
but it was worth the time. This is incredible. I got all the other engines
but this one is the best ever seen. Thx.
Can`t say much about bugs ( v 1.4 ) by now, but I freaking like it.
LCF666
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