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Comment History
Lavidimus
Lavidimus - - 5 comments @ SinKing

Sorry for the late reply I've had the team cracking down and learning zbrush 3 all month. I would gladly exchange ideas with you feel free to email me at gopath@hotmail.com so we can setup more information. Look foreward to hearing from you.

Good karma+1 vote
Lavidimus
Lavidimus - - 5 comments @ Dark Bishop Concept

Nice little picture with good design and decent rendering as an illustration, as far as concept? This isn't that useable, unless you've already got the other concepts for it done. The problem here it's dark, he's in an akward stance, and you put a background in it for no reason. Concept art generally tends to look like Warhammeronline.com, you can clearly see all the details on the front side know what to model and know how it looks, its a boring stance but its the more reasonable stance, other than that this person has good base drawing skills might wanna research anatomy a little bit in the deltoid, pectoral, and bicep area along with proportions.

Keep up the good work

Good karma+1 vote
Lavidimus
Lavidimus - - 5 comments @ In game content, and a name change. It's time for Update #2

As far as the name SinKing we have deliberated for a while and come to this, chances are before release it will change but since its just in prototype stages we figured that it's best to just get away from 300 and get a name that envelopes the general idea of the game, which is why we had that. Aeneas, are you talking about the poster? the helm was dramatic light prototype in game.
SinKing as far as motivation, to be honest its all up to the people if they arent motivated they'll get booted from the team but everyone on the team is motivated to make a great product.

Good karma+1 vote
Lavidimus
Lavidimus - - 5 comments @ SinKing

Response to the comment you made on one of my models, I would agree that its easier to model a muscular type but it all really comes down to your low polygon modelling skills, things become a lot easier if you can make a really good low poly that when you divide it a few times in zbrush it looks good and only requires a minor ammount of tweaking. I'm self taught I can't link to tutorials I'm sorry, if you would like me to make a tutorial in a program, Silo and Zbrush are my two most used, lemme know what type you would like, and i'll see what I can do.

Thanks for the support

P.S. Sorry about the slow reply I've been really busy with this mod and school. Also scrounge up the money for zbrush Z3 comes out soon and you won't wanna miss it.

Good karma+1 vote
Lavidimus
Lavidimus - - 5 comments @ Sparta: The Last Stand

Thanks there ReNeGaDe I'll have a graphic artist whip up one quickly today.

Good karma+1 vote