purgatory express extended act one
purgatory express extended act one
now wait for the 46 :o
anyways its just an remod not an sequel you follow the joke of bernus witouth context lmao xD
if you are refering to the tool? that are just an very limited tools, you can do much special things than make the move type
and if you are talking of the disable AI just re-enable them lol
Someday if everything goes well I will make a functional port for Android, and I'm sorry, I can't do it open source, I have several reasons why but one of the most notable is the amount of people who love to clickbait on YouTube of "garrys mod on hl1 for android"
and there is also private code granted by other developers in the mod
sorry i cant, i mean i can do but i need make all lite for can run on golden source witouth problems like: disable npcs, props weapons, the precache limit still are 512.
what 100% confirmed i planns to do is implement the func_vehicle and the new things on the 25th update
te equivocas, para que funcione en android se requierie una compilacion distinta a los .dll asi que no
is not possible at the moment add more content like weapons and npcs but im planning make an addon update for make it possible, anyways you can make the addons type skins and new maps, and of course you have the permission to add it in the addons sections!
ohhh yes is true i need to repair player and world models of Physgun cause is actually using the view one
You just named something that actually was in gomodrb while I was developing it, but unfortunately I didn't like it and I removed it, it makes it no longer vanilla the glock
make you sure are using xash fwgs instead of regular xash
that is not an solve for the issue, in fact that gets worse, you basically are beacoming Go-Mod Reborn in vanilla Half-Life client
thx for your suggestions ill mark each one bellow
balloons -maybe
teleporter -no, already doed with teleport gauss
rope -definitely yes, ill planns port spirit hl ones
weather change -idk wdym with that ????
size changer -nope
+999999999999999999 social credits
GG Ez
nope that is fake in fact you cant add weapons/npcs via addons
i know, actually i'm being rude to myself xd
oh youre right, im dumb, I could make an excuse that I speak Spanish but at this point it is no longer a justification, my bad...
I'm sorry that this happens to you, I have no idea what it could be since it is more a question of the engine than of the mod, maybe your device is amd and you need to use "xash3d-fwgs-win32-amd64.7z"
make sure you are using xash3d fwgs
I'm sorry, that is an strange case, ill give the same report of another user, unfortunately the problem is beyond my control because it must be something from xash itself instead of the mod... anyways idk what can produce it, maybe your device uses AMD? and you need to use
xash3d-fwgs-win32-amd64.7z, although I honestly have no idea
fun fact: this map was removed in 2.5 because gmr_uplift already complies with our own version of the construct based on garrys mod
make you sure if you are using the right xash3d version:
Github.com
you are using the wrong xash3d that is the regular xash you need the xash3d fwgs get there: Github.com
It is a false positive so you should allow it as an exception from your Windows Defender settings.
nope, you need download the one of Continuous Build
thats cause you dont placed an copy of your valve folder in xash
hi, for avoid the problem of no valid spawnpoint you need avoid create multiplayer server during the game session, open the game with the launch parameter: -console and type "map example"
about featureful is the mod base based on field intensity by freeslave
in fact is already planned bring back the nigthvision as an option, and blue shift campaign support is planned too
i not understand wdym with black ops
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