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It has been three years since the last big release of Alpha 11. There was a lot of work done to make the game look and play better than ever.
knights province alpha 12 release (and 10 year anniversary!)
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are - chill, laid-back...
in-house animations for every home!
Cottages have been a part of the Knights Province for a while now. Here's how their HUD gets improved
working on cottages hud
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation...
how does one fix ai starvation?
It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle!
starting alpha 12 wip cycle
Alpha 11 is nearing its completion and is looking for beta-testers.
alpha 11 news
Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it’s going to have: Knights Tavern!
knights tavern news
Winter is coming along with Alpha 10 of the Knights Province! Let’s celebrate this with a competition! Task is simple - create an addon map for the...
2018 christmas/newyear mapmakers mini-competition
List of features and improvements in Knights Province Alpha 9
alpha 9 changes and improvements
This week Alpha 8 has been released. Here's what's new:
alpha 8 is here
This is a test post where I describe what has been improved in the game this weekend
working towards alpha 7
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