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krackermcjack Creator
krackermcjack - - 4 comments

1. Modification of bonus rules:
Due to the modification of the data structure, if you have modified scoring.py and vehiclebonus.py before, please back up the original modified file, and then add it according to the description of Part (3), imitating the writing of the existing file.

2. Hit and kill the cross:
By default, single-player mode hit and kill crosses are turned on, and online kill crosses are turned off (because they conflict with mine icons)

(1) Switch single player mode to hit and kill cross:
Found at the beginning of ScoringCommon.py: IndiHitKillSP = 1
Change to 0 to close;

(2) Switch the multiplayer mode to kill the cross:
Found at the beginning of ScoringCommon.py: IndiKillMP = 0
Change to 1 to open, but you need to perform the following operations at the same time:

■ Open menu_server \ HUD \ HudSetup \ Basic \ HudSetupBasic.con, add a new line:
run HudElementsHitIndicationMP.con

■ No other plugin uses the mine icon (such as World Brother ’s continuous killing plugin, the zombie module PR module controls the function of the rebirth interface)

■ Delete ObjectTemplate.detonation.showMineIndicationIcon 1 for all weapon tweak files;

■ Menu_server \ HUD \ HudSetup \ Basic \ HudElementsActionIcons.con deleted all codes of two nodes, CloseToMineBackground and CloseToMine;

3. Weapon name and enemy name map modification: according to the description of Part (3), make a new atlas to add, pay attention to some score event maps have been modified, please check after you draw a calabash! !

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krackermcjack Creator
krackermcjack - - 4 comments

6. [Close single player display] Found at the beginning of ScoringCommon.py: thresHumanPlayer = 1
Change 1 to 0 to close.

7. [Uninstall] Delete the statements added in steps 5 and 6 and restore the python folder, AI folder, shaders_client.zip.

8. [Just in case] If a strange bug occurs, exclude the computer configuration problem, and the reason is really not found, please unzip PyBackBF2.Zip (included in the _Tools folder) to the Battlefield2 root directory to overwrite (note that the root directory ); If there is a problem that the online banner cannot be occupied, copy and paste it by yourself, the stats folder (included in the _Tools folder) included with AIX2.

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krackermcjack Creator
krackermcjack - - 4 comments

5. [Special attention] the quote of shaders_client.zip (related to the effect of pseudo typing !!!)

(1) If the module references the BF2 original shader (that is, the module folder does not have shaders_client.zip ():
You need to copy mods / bf2 / shaders_client.zip to the module folder and replace PortedMenu.fx (using "applicable original MenuShader"), then delete the statement referencing BF2 original shader_client in ClientArchives.con, and add a new line to add The following statement [must be written according to the format]:
filemanager.mountarchive ../../mods/ your module folder name / shaders_client.zip shaders
Be sure to change to the name of the module folder, do not paste the description text!

(2) If there are already shaders_client.zip in the module folder that can be used normally:
If the original version of PortedMenu.fx has not been modified, replace PortedMenu.fx (use "applicable original MenuShader");
If the FrostbiteMenushader released by me is installed, replace PortedMenu.fx in shaders_client.zip (use "Apply FrostbiteMenuShader").

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krackermcjack Creator
krackermcjack - - 4 comments

1. [Important] Please use Battlefield 2 of v1.5 version and install the stand-alone military rank patch (attached in the _Tools folder), or use a mod that already has a stand-alone military rank. The folders are all lowercase;

2. Back up the existing python folder, AI folder, copy the new python folder, AI folder and the contents of menu_client, menu_server, Common_Server, even if they have been installed before, it is recommended to completely cover after backup, and then follow the instructions modify;

3. The menu_server statement is added:
(1) Open menu_server \ HUD \ HudSetup \ HudSetupMain.con and find:
run "Vehicles / HudSetupVehicles.con"
Add it on a new line below:
run "KillText / HudSetupKillText.con"

(2) Open menu_server \ HUD \ HudSetup \ Basic \ HudSetupBasic.con, add a new line:
run HudElementsHitIndicationSP.con

4. Open Common_Server / Sound / GameSound.con, add the corresponding sound effect code, and put the corresponding file in Common_Server / Sound / (not adding it may cause the card text card number).

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