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Comment History
KR_777
KR_777 - - 18 comments @ ActiveDiplomacy

1.7.10 uploaded

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Trade Skills

v2.3 uploaded

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Military Drill

v1.3 uploaded

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Governance

24-10-2022 update to v1.3.17

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ VZhqjkw

Map Zoom illustration (the video is admittedly a bit choppy, though)

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Active Diplomacy

Hey, sorry, saw your comment only now :-( The mod should work with the latest version of the game should be 3.3.5 and for me the mod works with this.

Can you please open the console using F2 and then type in "debugmode(true)" while running the AD mod and placing an envoy in a foreign city? The mod script runs every 7 days and should have an effect. When the script runs and debugmode is on, then there should be a message in the console like e.g. "Yes, emissary stance works" etc. If this message appears then the whole mod should work.

The only instance the mod didn't work for me was with the Classical world mod, because there was a bugged line in the scenario file. However, in the latest version of CW (availabel on steam) this has been fixed. But I guess you're not running CW?

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ ActiveDiplomacy

v1.5.5 uploaded

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Military Drill

v1.1 uploaded
- fixed algorithm that checks drill stance not taking account of morale attributes from officers, gernerals and faction
- fixed amount of xp given as this could be 0 in certain circumstances although it should have been >0

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Active Diplomacy

uploaded latest version 1.5.0 with a couple of bug fixes and improvements

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Hegemony III: Clash of the Ancients

SGZ shows off the Classical World Mod: Youtube.com

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ CW8.3

V9 is available on steam again

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Active Diplomacy

uploaded latest version 1.3.4 with some improvements

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Classical World 8 ( CW8 )

SGZ is uploading his CW mod here on moddb primarily because he technically can't upload it in the steam workshop. Not sure if its a steam thing or if its a longbow issue.

However, since a few days I also can't access the activity stream from my steam library for Hegemony 3. It works for other games. Something is strange.

I urge you to report this to the steam helpdesk. You can also ask in the steam user group both in steam and/or reddit.

Good karma+2 votes
KR_777
KR_777 - - 18 comments @ Trade Skills

v1.4 uploaded

- changed naval tech tree to give earlier access to trading mechanic without need to research "naval technology" first
- when exporting goods, ship speed now reduces the loss of trade income from piracy

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Trade Skills

v1.2 uploaded - fixed bug with oxcarts carrying negative supplies that happend due to different behaviour of giveresource() command for oxcards inside and outside cities

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Pandora's Box

v1.4 uploaded

- changed talkinghead window on resource building event to show only a single window without camera jump. Jumping to the affected resource building can be done by clicking on a link in the window now. (City events will still have the old talkinghead setup.)
- enhanced the variety of resource building event texts just a tiny bit

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Hegemony III: Clash of the Ancients

There should be quite some updated mods available now. Have fun!

Good karma+1 vote
KR_777
KR_777 - - 18 comments @ Pandora's Box

v3 - fixed some typos

Good karma+1 vote