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kocapocka
kocapocka - - 1 comments @ Might & Magic: Heroes 5.5 (RC10 Beta 4)

Hello I have a question/request

The thing is on bigger RMG generated maps like extralarge and on the AI's turns slow down significantly after a given time like after they leave the starting area from 10 sec to 30 sec or even more for each turn isn't there a way to give more resourc for the AI I have 16 gb of ram and it is more than sufficinet for most of the games, yet it strugles with HoMM. WHeter it can be done on one's game or it needs to be done by you the tuning I'm lokking forward to it. (I don't realy understand the programming part but I like the game itself and also thank you for the great improvements. And whie I'm at it I'd like to report a bug: the ghost/spectre and poltergeist not only have 50% chance to negeate phisical dmg but also magic can miss them or at least "Fist of Wrath" can miss them encountered this while playing as Academy Jhora the Heroes spell did miss them and also the Mages FIst of Wrath missed them.

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